<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Enjoy Game Japan Museum — Human Stories</title><description>Quiet narratives from the people who made the games.</description><link>https://museum.enjoygamejapan.online/</link><language>en-us</language><item><title>The One Who Filled In</title><link>https://museum.enjoygamejapan.online/en/stories/toshihiko-horiyama-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/toshihiko-horiyama-story/</guid><description>1993–Present — Capcom, Osaka</description><pubDate>Sun, 19 Jul 2026 00:00:00 GMT</pubDate><category>埋める役割の誇り</category><category>反復と意図</category><category>静かな持続</category></item><item><title>The Room the President Could Not Enter</title><link>https://museum.enjoygamejapan.online/en/stories/sega-am2-untold-chapter/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/sega-am2-untold-chapter/</guid><description>Early 1990s — Sega, Japan</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate><category>秘密主義の創造空間</category><category>軍事技術を民生化する工学力</category><category>誰でも楽しめるかの試金石</category><category>集中がリスクを許す</category></item><item><title>The Voice Inside the Silence</title><link>https://museum.enjoygamejapan.online/en/stories/hajime-wakai-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/hajime-wakai-story/</guid><description>1996 — Kyoto, Nintendo</description><pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate><category>言葉を持たない生き物に声を与える</category><category>音は装飾ではなく世界の半分</category><category>沈黙もまた音である</category></item><item><title>The Week That Made a Composer</title><link>https://museum.enjoygamejapan.online/en/stories/eveline-fischer-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/eveline-fischer-story/</guid><description>1993 — Twycross, Leicestershire, England</description><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate><category>一週間で世界を学ぶ</category><category>古典訓練と新しい媒体</category><category>何かを諦めることの代価</category></item><item><title>Thirty Years at One Place</title><link>https://museum.enjoygamejapan.online/en/stories/tatsuyuki-maeda-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/tatsuyuki-maeda-story/</guid><description>1992–2023 — Sega of Japan, Tokyo</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate><category>一つの場所で違う世界を建てる</category><category>仕事が変わるのでなく自分が変わる</category><category>効果音という文法</category><category>楽観主義を運ぶ音楽</category></item><item><title>The Engineer Who Taught Strategy How to Sing</title><link>https://museum.enjoygamejapan.online/en/stories/yuka-tsujiyoko-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yuka-tsujiyoko-story/</guid><description>April 1990 — Kyoto, Intelligent Systems</description><pubDate>Mon, 13 Jul 2026 00:00:00 GMT</pubDate><category>技術と芸術の統合</category><category>組織を去っても良心であり続ける</category><category>制約の中での創造</category></item><item><title>The Man Who Had to Ask for His Own Name</title><link>https://museum.enjoygamejapan.online/en/stories/kenji-ito-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kenji-ito-story/</guid><description>1990–2001 — Tokyo, Square headquarters</description><pubDate>Sun, 12 Jul 2026 00:00:00 GMT</pubDate><category>認知のための闘い</category><category>著作者性と不可視性</category><category>粘り強さと自己主張</category></item><item><title>The Sound That Found Its Place</title><link>https://museum.enjoygamejapan.online/en/stories/robin-beanland-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/robin-beanland-story/</guid><description>1994 — Twycross, Leicestershire</description><pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate><category>居場所を見つける</category><category>規律と忍耐</category><category>音楽は気づかれないとき最も仕事をしている</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/kazuma-kaneko-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kazuma-kaneko-a-quiet-light/</guid><description>1987–2009 — Tokyo, Atlus</description><pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate><category>研究が創作に先立つ</category><category>正確さが持つ重み</category><category>一貫性という信念</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/michiru-yamane-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/michiru-yamane-a-quiet-light/</guid><description>1997 — Tokyo, Konami</description><pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate><category>統合——相容れないものを織り込む</category><category>表現の自由と媒体の制約</category><category>小さな選択が開く道</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/koji-igarashi-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/koji-igarashi-a-quiet-light/</guid><description>1996 — Konami HQ, Tokyo</description><pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate><category>静かに完成させる責任</category><category>名前のないものに名前をつける</category><category>聞くべき声は、自分の中にある</category></item><item><title>The Perfect Translation</title><link>https://museum.enjoygamejapan.online/en/stories/hitmaker-untold-chapter/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/hitmaker-untold-chapter/</guid><description>April 21, 2000 — Tokyo, Sega Corporation</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate><category>名前と本質</category><category>4年の独立</category><category>ジャンルの起源</category></item><item><title>The Distance from Three</title><link>https://museum.enjoygamejapan.online/en/stories/fumie-kumatani-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/fumie-kumatani-story/</guid><description>1975–2010 — Tottori to Tokyo, then silence</description><pubDate>Mon, 06 Jul 2026 00:00:00 GMT</pubDate><category>子供の頃の練習と、何百万人に届く音楽</category><category>静かに貢献し、静かに去る</category><category>名前より長く生きる仕事</category></item><item><title>Two Weeks, Then Nothing</title><link>https://museum.enjoygamejapan.online/en/stories/jun-ishikawa-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/jun-ishikawa-story/</guid><description>1990 — HAL Laboratory, Tokyo</description><pubDate>Sun, 05 Jul 2026 00:00:00 GMT</pubDate><category>2週間で先輩がいなくなった</category><category>見て覚えるしかなかった</category><category>30年後、喜びそのものの音を書いていた</category></item><item><title>The Man Who Coded Sound</title><link>https://museum.enjoygamejapan.online/en/stories/david-wise-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/david-wise-story/</guid><description>1994 — Twycross, England</description><pubDate>Sat, 04 Jul 2026 00:00:00 GMT</pubDate><category>制約と創造性</category><category>コーディングする作曲家</category><category>道具を作り直す選択</category><category>技術が音楽になる瞬間</category></item><item><title>Three Channels, One Roar</title><link>https://museum.enjoygamejapan.online/en/stories/norio-hanzawa-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/norio-hanzawa-story/</guid><description>September 1993 — Treasure&apos;s First Summer</description><pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate><category>制約と創造</category><category>技巧への献身</category><category>独立の代価</category><category>音の構造</category></item><item><title>The Man Who Made Misery Fun</title><link>https://museum.enjoygamejapan.online/en/stories/akira-sakuma-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/akira-sakuma-story/</guid><description>1985 — Tokyo, Japan</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>借金が生んだ執念の設計</category><category>紙とサイコロで世界を試す</category><category>3人のうち1人の不幸が2人を笑わせる哲学</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/eiji-aonuma-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/eiji-aonuma-a-quiet-light/</guid><description>2001 — Kyoto, Nintendo</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>信念と裏切らない裏切り</category><category>形を壊して生かす</category><category>師から学んだことで師を超える</category></item><item><title>The Sound That the Game Makes</title><link>https://museum.enjoygamejapan.online/en/stories/hirokazu-tanaka-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/hirokazu-tanaka-story/</guid><description>1986 — Kyoto, Nintendo</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>音楽と効果音の境界</category><category>ハードウェアと作曲の一体性</category><category>制約を哲学に変える</category></item><item><title>Cut Everything</title><link>https://museum.enjoygamejapan.online/en/stories/masayuki-uemura-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/masayuki-uemura-story/</guid><description>November 1981 — Kyoto, a phone call after hours</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>削ぎ落とすことで見える本質</category><category>制約を設計の核に据える</category><category>誰もが手に取れるもの</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/satoru-iwata-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/satoru-iwata-a-quiet-light/</guid><description>March 2011 — Tokyo, Nintendo headquarters</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>直接理解する責任</category><category>肩書きを超えた正体</category><category>信頼の重さと形</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/yoshinori-kitase-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yoshinori-kitase-a-quiet-light/</guid><description>1966–1997 — From film school to the game that made players cry</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>ゲームで泣くことの証明</category><category>喪失を設計に組み込む</category><category>映画的演出の移植</category><category>プレイヤーを傷つける勇気</category></item><item><title>The Sound Hardware Never Promised</title><link>https://museum.enjoygamejapan.online/en/stories/yuzo-koshiro-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yuzo-koshiro-story/</guid><description>1992 — Tokyo, Ancient Corp.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate><category>制約と革新</category><category>待たずに作る</category><category>ハードウェアの限界を言語にする</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/hideo-kojima-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/hideo-kojima-a-quiet-light/</guid><description>1987 — Konami, Tokyo</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate><category>制約を出発点に変える</category><category>見えないことの力</category><category>失敗を前提に変える</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/kazunori-yamauchi-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kazunori-yamauchi-a-quiet-light/</guid><description>December 1992 — Tokyo, Sony Music Entertainment</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate><category>道具を待たず作る</category><category>制約の中の執念</category><category>学びながら建てる</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/yu-suzuki-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yu-suzuki-a-quiet-light/</guid><description>1993 — Sega AM2, Tokyo</description><pubDate>Wed, 01 Jul 2026 00:00:00 GMT</pubDate><category>誰も求めていないものを本気で作る</category><category>自分と最も違う人が、真実を教えてくれる</category><category>時代に負けたビジョンが、時代を作る</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/gunpei-yokoi-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/gunpei-yokoi-a-quiet-light/</guid><description>Late 1980s — Nintendo Headquarters, Kyoto</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>一人ずつに手渡す光</category><category>静かな優しさ</category><category>肩書きを超えた人間性</category></item><item><title>The Chapter They Don&apos;t Tell</title><link>https://museum.enjoygamejapan.online/en/stories/nintendo-untold-chapter/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/nintendo-untold-chapter/</guid><description>1964 — Kyoto, a playing card company faces extinction</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>失敗の連続が次を用意する</category><category>気づく力</category><category>危機と偶然</category><category>小さなものが大きく曲げる</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/satoshi-tajiri-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/satoshi-tajiri-a-quiet-light/</guid><description>2010 — Tokyo, Game Freak Headquarters</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>手放す勇気</category><category>静かな光</category><category>子ども時代の記憶を守る</category></item><item><title>A Quiet Light in the Morning Hours</title><link>https://museum.enjoygamejapan.online/en/stories/yasunori-mitsuda-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yasunori-mitsuda-a-quiet-light/</guid><description>1994–1995 — Tokyo, Square&apos;s Sound Room</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate><category>命を削る創作</category><category>制約が生む旋律</category><category>代償と作品の不可分性</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/hironobu-sakaguchi-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/hironobu-sakaguchi-a-quiet-light/</guid><description>2004 — Honolulu, Hawaii</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>失敗の後も創作を続ける</category><category>規模を縮めて本質を守る</category><category>光を灯し続けること</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/kinuyo-yamashita-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kinuyo-yamashita-a-quiet-light/</guid><description>1989 — Konami, Ōme, Tokyo</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>偽名と不可視性</category><category>長時間労働の代償</category><category>去ることで灯し続ける</category><category>認知の遅延</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/masahiro-sakurai-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/masahiro-sakurai-a-quiet-light/</guid><description>1992 — Yamanashi, HAL Laboratory</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>優しさの設計</category><category>誰でもクリアできるゲーム</category><category>若さと責任</category></item><item><title>The Man Who Rewrote the Rules of Battle</title><link>https://museum.enjoygamejapan.online/en/stories/toshiro-tsuchida-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/toshiro-tsuchida-story/</guid><description>Fall 1993 — Tokyo, Square headquarters</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate><category>システムの再設計</category><category>独立と帰属</category><category>戦略と時間</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/ken-sugimori-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/ken-sugimori-a-quiet-light/</guid><description>1981–1996 — From Fanzine to Franchise</description><pubDate>Sun, 28 Jun 2026 00:00:00 GMT</pubDate><category>一つの世界を一貫して作る</category><category>制約が明快さを生む</category><category>静かな仕事の積み重ね</category></item><item><title>The Story Written in the Dark</title><link>https://museum.enjoygamejapan.online/en/stories/yoshiaki-koizumi-untold-chapter/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yoshiaki-koizumi-untold-chapter/</guid><description>2007 — Kyoto, Nintendo</description><pubDate>Sun, 28 Jun 2026 00:00:00 GMT</pubDate><category>許されないと感じながら書く</category><category>余白に物語を隠す</category><category>許可を待たず、奪う</category></item><item><title>The Company That Never Made Its Own Games</title><link>https://museum.enjoygamejapan.online/en/stories/enix-untold-chapter/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/enix-untold-chapter/</guid><description>1982 — Tokyo, a tabloid publisher&apos;s decision</description><pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate><category>作るのではなく、見つける</category><category>固定費ではなく、可能性への投資</category><category>構造が才能を生む</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/kazumi-totaka-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kazumi-totaka-a-quiet-light/</guid><description>1990 — Nintendo R&amp;D1, Kyoto</description><pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate><category>静かな署名</category><category>隠された贈り物</category><category>声という不可視の存在</category></item><item><title>The Untold Chapter</title><link>https://museum.enjoygamejapan.online/en/stories/nobuo-uematsu-untold-chapter/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/nobuo-uematsu-untold-chapter/</guid><description>1986 — Meguro, Tokyo, Square headquarters</description><pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate><category>独学の強さ</category><category>制約が言語になる</category><category>正統でないことの正統性</category></item><item><title>A Quiet Light</title><link>https://museum.enjoygamejapan.online/en/stories/shigeru-miyamoto-a-quiet-light/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/shigeru-miyamoto-a-quiet-light/</guid><description>1963–present — From a cave with a lantern to a pocket tape measure</description><pubDate>Sat, 27 Jun 2026 00:00:00 GMT</pubDate><category>注意を払う訓練</category><category>制約を資産に変える</category><category>編集者としての創作</category><category>静かな観察の力</category></item><item><title>One Condition</title><link>https://museum.enjoygamejapan.online/en/stories/yamauchi-one-condition/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yamauchi-one-condition/</guid><description>Kyoto, 1949 — a twenty-one-year-old takes the company, and asks for it cleared of his own family.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate><category>継承の代償</category><category>早すぎる喪失</category><category>血より、采配</category><category>去られた者が、去らせる</category></item><item><title>The King Who Never Played</title><link>https://museum.enjoygamejapan.online/en/stories/yamauchi-the-king-who-never-played/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yamauchi-the-king-who-never-played/</guid><description>He gave a generation its games, and kept none of it for himself.</description><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate><category>直感に賭ける</category><category>芸術家を見抜く目</category><category>冷徹さと創造</category><category>与えた者は、味わわなかった</category></item><item><title>The Heart of a Gamer</title><link>https://museum.enjoygamejapan.online/en/stories/iwata-the-heart-of-a-gamer/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/iwata-the-heart-of-a-gamer/</guid><description>2011 &amp; 2014 — Nintendo, Kyoto</description><pubDate>Tue, 23 Jun 2026 00:00:00 GMT</pubDate><category>愛するものに、自分で払う</category><category>リーダーとは、何を守るかで決まる</category><category>ゲームを作る人の安心が、良いゲームの源泉</category></item><item><title>The Game About Connection</title><link>https://museum.enjoygamejapan.online/en/stories/junichi-masuda-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/junichi-masuda-story/</guid><description>1996 — Tokyo, Game Freak</description><pubDate>Mon, 22 Jun 2026 00:00:00 GMT</pubDate><category>つながりを音にする</category><category>制限の中に全てを注ぐ</category><category>作曲家から監督へ</category><category>誰かに助けを求めることがゲームの中心</category></item><item><title>The Machine That Only Wanted to Play</title><link>https://museum.enjoygamejapan.online/en/stories/gamecube-only-wanted-to-play/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/gamecube-only-wanted-to-play/</guid><description>The GameCube came last in its generation. Two decades later, that stopped being the story.</description><pubDate>Sun, 21 Jun 2026 00:00:00 GMT</pubDate><category>Integrity costs something now and pays later</category><category>What the scoreboard cannot count</category><category>Play as its own reason</category></item><item><title>The Trumpet Player Who Made Children Laugh</title><link>https://museum.enjoygamejapan.online/en/stories/grant-kirkhope-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/grant-kirkhope-story/</guid><description>1997 — Rare Ltd, Twycross, England</description><pubDate>Sun, 21 Jun 2026 00:00:00 GMT</pubDate><category>舞台の移行</category><category>ジョークと傑作</category><category>音楽の価値と場所</category></item><item><title>The Woman Who Wrote Every Feeling</title><link>https://museum.enjoygamejapan.online/en/stories/yoko-shimomura-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yoko-shimomura-story/</guid><description>1991 — Osaka to Capcom&apos;s Studio, Tokyo</description><pubDate>Sun, 21 Jun 2026 00:00:00 GMT</pubDate><category>毎回ゼロから地図を描く</category><category>ジャンルを超えて適応する</category><category>自分の声でなく、対象の声を見つける</category></item><item><title>The Programmer Who Wrote Orchestras</title><link>https://museum.enjoygamejapan.online/en/stories/hitoshi-sakimoto-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/hitoshi-sakimoto-story/</guid><description>2000 — Tokyo, Square Enix headquarters</description><pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate><category>プログラミングと作曲の境界</category><category>自由の代価</category><category>訓練の多様性</category></item><item><title>The Prog Rocker Who Scored Dark Souls</title><link>https://museum.enjoygamejapan.online/en/stories/motoi-sakuraba-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/motoi-sakuraba-story/</guid><description>1989 — Tokyo, the last bar gig</description><pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate><category>誰も聴いていないときに磨く</category><category>遠回りが直線になる日</category><category>プログレからゲーム音楽へ</category></item><item><title>One Hundred and Fifty-One, by Hand</title><link>https://museum.enjoygamejapan.online/en/stories/ken-sugimori-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/ken-sugimori-story/</guid><description>1990–1996 — Kanda, Tokyo</description><pubDate>Fri, 19 Jun 2026 00:00:00 GMT</pubDate><category>一人で世界を作る忍耐</category><category>制約が生む明快さ</category><category>見えない時間を信じる</category></item><item><title>The Castle That Changed Its Voice</title><link>https://museum.enjoygamejapan.online/en/stories/michiru-yamane-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/michiru-yamane-story/</guid><description>March 1997 — Tokyo, Konami</description><pubDate>Fri, 19 Jun 2026 00:00:00 GMT</pubDate><category>場所の性格を音で作る</category><category>統一ではなく多様性の一貫性</category><category>制約が消えたときに残る制約</category></item><item><title>The Same Care for the Weakest and the Strongest</title><link>https://museum.enjoygamejapan.online/en/stories/akira-toriyama-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/akira-toriyama-story/</guid><description>1985 — Tokyo, Shueisha Headquarters</description><pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate><category>最小のものに最大の丁寧さを</category><category>意図しないアイコンの誕生</category><category>誠実さが残す痕跡</category></item><item><title>The City That Lived</title><link>https://museum.enjoygamejapan.online/en/stories/masayoshi-kikuchi-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/masayoshi-kikuchi-story/</guid><description>June 2000 — Tokyo, Sega Smilebit</description><pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate><category>街は背景ではない</category><category>経験がないまま引き受ける覚悟</category><category>音楽が街の鼓動になるとき</category></item><item><title>The Castle That Folds Inward</title><link>https://museum.enjoygamejapan.online/en/stories/igarashi-the-castle-that-folds-inward/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/igarashi-the-castle-that-folds-inward/</guid><description>1997 — Konami, Tokyo</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>道に迷うことを楽しみに変える</category><category>制約の中の自由</category><category>引き返すことの価値</category></item><item><title>The Faces of Gods and Demons</title><link>https://museum.enjoygamejapan.online/en/stories/kaneko-the-faces-of-gods/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kaneko-the-faces-of-gods/</guid><description>1988–2023 — Tokyo, Atlus</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>神話を調べてから描く</category><category>善と悪の境界の曖昧さ</category><category>正確さが持つ権威</category></item><item><title>The Village Built from Loneliness</title><link>https://museum.enjoygamejapan.online/en/stories/katsuya-eguchi-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/katsuya-eguchi-story/</guid><description>April 2001 — Kyoto, Nintendo EAD</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>離れて暮らすこと</category><category>日常のつながり</category><category>失ったものを作り直す</category></item><item><title>The Secret in Every Song</title><link>https://museum.enjoygamejapan.online/en/stories/kazumi-totaka-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kazumi-totaka-story/</guid><description>1992 — Tokyo, Nintendo R&amp;D1</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>隠された署名</category><category>静かな反復</category><category>見つけられるのを待つ秘密</category></item><item><title>The Sound of Being Alone</title><link>https://museum.enjoygamejapan.online/en/stories/kenji-yamamoto-metroid-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kenji-yamamoto-metroid-story/</guid><description>1993 — On a motorcycle, somewhere between work and home</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>独りでいることの音</category><category>空間を感じさせる音楽</category><category>静寂と孤独の設計</category></item><item><title>The Game That Learned to Cry</title><link>https://museum.enjoygamejapan.online/en/stories/kitase-the-game-that-cried/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kitase-the-game-that-cried/</guid><description>January 31, 1997 — Tokyo, Japan</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>ゲームで泣けるという信念</category><category>喪失の設計</category><category>映画から学んだ演出</category></item><item><title>The Vacant Lot</title><link>https://museum.enjoygamejapan.online/en/stories/tajiri-the-vacant-lot/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/tajiri-the-vacant-lot/</guid><description>The field where Satoshi Tajiri caught beetles is gone. He built it back for children who never saw it.</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>失った世界を取り戻す</category><category>自分を形づくったものを手渡す</category><category>都市化で消えた原風景</category></item><item><title>The Man Who Stayed Behind the Curtain</title><link>https://museum.enjoygamejapan.online/en/stories/takashi-tezuka-story/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/takashi-tezuka-story/</guid><description>1984–2026 — Osaka to Kyoto, forty-two years</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>静かな土台づくり</category><category>スポットライトの外で世界を支える</category><category>名前のない仕事の価値</category></item><item><title>The Familiar, Made Strange</title><link>https://museum.enjoygamejapan.online/en/stories/toyama-the-familiar-made-strange/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/toyama-the-familiar-made-strange/</guid><description>February 1999 — North America, one month before Japan</description><pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate><category>制約が芸術を作る</category><category>恐怖は内側から</category><category>見慣れた場所の不穏さ</category></item><item><title>The Rule He Broke</title><link>https://museum.enjoygamejapan.online/en/stories/aonuma-the-rule-he-broke/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/aonuma-the-rule-he-broke/</guid><description>1999 — Nintendo EAD, Kyoto</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>続けるために前作を壊す</category><category>制約が明確さを作る</category><category>信頼という名の自由</category></item><item><title>The Tower, and the Trust</title><link>https://museum.enjoygamejapan.online/en/stories/kawazu-the-tower-and-the-trust/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kawazu-the-tower-and-the-trust/</guid><description>Makaitoushi Sa·Ga, 1989 — and the design of not giving</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><category>与えないという自由</category><category>制約が生む形</category><category>難しさは信頼の別名</category><category>プレイヤーに委ねる</category></item><item><title>The Contest That Made Dragon Quest</title><link>https://museum.enjoygamejapan.online/en/stories/fukushima-the-contest-that-made-dragon-quest/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/fukushima-the-contest-that-made-dragon-quest/</guid><description>Autumn 1982 — Tokyo, Japan</description><pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate><category>自分が作るより、作れる人を見つける</category><category>正しい問いが正しい答えを呼ぶ</category><category>産業は偶発的に生まれる</category></item><item><title>The Woman in the Castle</title><link>https://museum.enjoygamejapan.online/en/stories/yamashita-the-woman-in-the-castle/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yamashita-the-woman-in-the-castle/</guid><description>September 1986 — Konami, Tokyo</description><pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate><category>作品は作者を超えて生きる</category><category>見えない存在の仕事</category><category>制約の中で作る強さ</category></item><item><title>The House on the Hill</title><link>https://museum.enjoygamejapan.online/en/stories/mikami-the-house-on-the-hill/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/mikami-the-house-on-the-hill/</guid><description>March 1996 — Shinji Mikami&apos;s first finished mansion</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate><category>恐怖の構造</category><category>欠点を削ぎ落とす哲学</category><category>外側から理解する力</category></item><item><title>The Postcard</title><link>https://museum.enjoygamejapan.online/en/stories/sugiyama-the-postcard/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/sugiyama-the-postcard/</guid><description>Tokyo, circa 1984</description><pubDate>Wed, 10 Jun 2026 00:00:00 GMT</pubDate><category>小さな行動が歴史を変える</category><category>自分では踏み出せない一歩を、隣にいる人が押してくれることがある</category><category>一流の仕事は境界線を気にしない</category></item><item><title>The One Who Kept Making It</title><link>https://museum.enjoygamejapan.online/en/stories/sakurai-the-one-who-kept-making-it/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/sakurai-the-one-who-kept-making-it/</guid><description>August 2003 — Tokyo, HAL Laboratory</description><pubDate>Tue, 09 Jun 2026 00:00:00 GMT</pubDate><category>作り続けること</category><category>自由と奉仕の矛盾</category><category>プレイヤーへの忠誠</category></item><item><title>The Last Bet</title><link>https://museum.enjoygamejapan.online/en/stories/kojima-the-last-bet/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/kojima-the-last-bet/</guid><description>December 2015 — Tokyo, Shinagawa</description><pubDate>Mon, 08 Jun 2026 00:00:00 GMT</pubDate><category>制約と創造</category><category>独立の代価</category><category>仕事の再生可能性</category><category>失ったものと始めたもの</category></item><item><title>The Forty-Seven Million Dollar Bet</title><link>https://museum.enjoygamejapan.online/en/stories/suzuki-the-forty-seven-million-dollar-bet/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/suzuki-the-forty-seven-million-dollar-bet/</guid><description>December 1999 — Yokosuka, Japan</description><pubDate>Fri, 05 Jun 2026 00:00:00 GMT</pubDate><category>時代より早すぎた人——世界が追いつくまで信じ抜いた</category><category>採算の合わない賭けが、その後のすべての土台になることがある</category><category>「当たり前」を本気で作ることの、狂気と美しさ</category></item><item><title>The Man Who Asked What He&apos;d Built</title><link>https://museum.enjoygamejapan.online/en/stories/uemura-what-he-built/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/uemura-what-he-built/</guid><description>July 15, 1983 — a red-and-white box, ¥14,800</description><pubDate>Sat, 30 May 2026 00:00:00 GMT</pubDate><category>制約こそ設計の母</category><category>縁と謙虚</category><category>裏方の誇り</category><category>作って終わりにしない</category></item><item><title>The Programmer Who Became President</title><link>https://museum.enjoygamejapan.online/en/stories/iwata-the-programmer-who-became-president/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/iwata-the-programmer-who-became-president/</guid><description>December 1992 — Yamanashi, Japan</description><pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate><category>才能と誠実さを生涯手放さなかった人</category><category>逃げなかった選択が人生を決める</category><category>肩書きが変わっても「自分が何者か」は変わらない</category></item><item><title>The Cave and the Garden</title><link>https://museum.enjoygamejapan.online/en/stories/miyamoto-the-cave-and-the-garden/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/miyamoto-the-cave-and-the-garden/</guid><description>Summer, circa 1961 — Sonobe, Kyoto</description><pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate><category>子どもの頃の遊びと好奇心が世界を変える仕事になる</category><category>感覚を起点に設計する</category><category>原体験は老いない</category></item><item><title>The Final Wager</title><link>https://museum.enjoygamejapan.online/en/stories/sakaguchi-the-final-wager/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/sakaguchi-the-final-wager/</guid><description>December 18, 1987 — Tokyo</description><pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate><category>崖っぷちで生まれた覚悟が伝説の始まりになった</category><category>正直に名前をつけることの重さ</category><category>終わりのつもりで始めたものが続く</category></item><item><title>Tajiri&apos;s Six-Year Bet</title><link>https://museum.enjoygamejapan.online/en/stories/tajiri-six-year-bet/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/tajiri-six-year-bet/</guid><description>February 27, 1996 — Tokyo</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>6年待った執念</category><category>子ども時代の記憶を仕事に変える</category><category>通信ケーブルの可能性</category></item><item><title>Yamauchi at Twenty-One</title><link>https://museum.enjoygamejapan.online/en/stories/yamauchi-at-twenty-one/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yamauchi-at-twenty-one/</guid><description>April 25, 1949 — Kyoto</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>突然のページめくり</category><category>受け入れざるを得ない運命</category><category>若き決断</category><category>53年間の重さ</category></item><item><title>Yokoi&apos;s Last Morning</title><link>https://museum.enjoygamejapan.online/en/stories/yokoi-the-last-morning/</link><guid isPermaLink="true">https://museum.enjoygamejapan.online/en/stories/yokoi-the-last-morning/</guid><description>October 4, 1997 — Hokuriku Expressway, Ishikawa Prefecture</description><pubDate>Wed, 27 May 2026 00:00:00 GMT</pubDate><category>枯れた技術の水平思考</category><category>メンテナンス工から世界へ</category><category>人生の有限性</category><category>失敗と誇り</category></item></channel></rss>