
composer
Jeremy Soule
He wagered a year's pay on recording with a live orchestra when budgets said no — and won. Bet on what you believe the work deserves, not what the spreadsheet allows.
About
Jeremy Soule is an American composer of soundtracks for video games, film, and television, born December 19, 1975, in Keokuk, Iowa. He began composing at age five and by high school had acquired knowledge equivalent to a Master's degree in Composition. After sending demo tapes to Square, he was hired as their in-house composer in Seattle in 1994, with his first professional job scoring Secret of Evermore (1995). He is best known for his orchestral work on The Elder Scrolls series (Morrowind, Oblivion, Skyrim), Guild Wars, Total Annihilation, and Icewind Dale. Soule founded Artistry Entertainment with his brother Julian in 2000 and DirectSong in 2005, companies focused on independent music production and direct digital distribution of game soundtracks.
History
Jeremy Soule was born in Keokuk, Iowa, on December 19, 1975. He began composing at five years old and by the time he graduated high school had accumulated enough knowledge to hold the equivalent of a Master's degree in Composition. His early work was self-taught, driven by an obsession with orchestral music that found no formal outlet in a small Midwestern town. He sent demo tapes to Square in the early 1990s, hoping someone would listen. Two weeks later, he was hired as an in-house composer for their Seattle office. His first professional assignment was Secret of Evermore, released in 1995.
Soule's break came with Total Annihilation in 1997. The developer, Cavedog Entertainment, wanted orchestral music for a real-time strategy game — a genre that at the time relied almost entirely on electronic soundtracks. The cost of recording with a live orchestra was considered too high. Soule believed the score needed real instruments to carry the emotional weight the game required. He made an offer: he would wager a year's salary that the orchestral recording would be worth the expense. If it failed, he would forfeit his pay. The developer agreed. The soundtrack was recorded with the Northwest Sinfonia. It won GameSpot's Best Music award for 1997 and became one of the most discussed game soundtracks of its era.
By 2000, Soule had composed music for several high-profile titles and decided to establish independence. He and his brother Julian founded Soule Media, later renamed Artistry Entertainment, to produce game music without publisher oversight. Their first major project was Icewind Dale, a Dungeons & Dragons RPG published by Interplay. The soundtrack won best music of the year from both IGN and GameSpot. The company went on to score a succession of major releases: Neverwinter Nights, Dungeon Siege, Star Wars: Knights of the Old Republic, and the first Guild Wars.
In 2002, Bethesda Softworks hired Soule to compose the music for The Elder Scrolls III: Morrowind. The game introduced players to a detailed, alien world, and the music had to evoke both grandeur and strangeness without overshadowing the exploration. Soule's orchestral score became inseparable from the experience of wandering Morrowind's ashlands and mushroom forests. He returned to score The Elder Scrolls IV: Oblivion in 2006, which won the MTV Video Music Award for Best Video Game Soundtrack, and The Elder Scrolls V: Skyrim in 2011. Skyrim's main theme, "Dragonborn," performed in a constructed dragon language with a male choir, became one of the most recognized pieces of music in gaming. The Skyrim soundtrack received a BAFTA nomination and multiple awards from the Game Audio Network Guild.
In 2005, Soule and his brother founded DirectSong, a digital distribution platform that allowed composers to sell their soundtracks directly to listeners, bypassing traditional publishers. The service offered both Soule's own work and compositions from classical composers. It was an early experiment in direct-to-consumer music sales, predating the widespread adoption of platforms like Bandcamp. The company also sold expansion packs of additional music for games like Guild Wars that could be played within the game itself alongside the original soundtrack.
Soule's output slowed in the 2010s. After composing for Guild Wars 2 and Skyrim's Dragonborn and Dawnguard expansions in 2012, he took fewer commissions. In a 2007 interview, he had said it was hard to comprehend how many people listened to his music each day, noting that nearly ten million people had bought a game containing his work in the previous year alone. The scale of that audience, and the expectations that came with it, may have been part of why he stepped back.
What Soule demonstrated across twenty years of work was that game music could carry the full weight of a live orchestra without apology or compromise. He did not treat the medium as a stepping stone to film or as a secondary art form. He treated it as worthy of the best tools available, even when that meant risking his own income to prove the point. The wager on Total Annihilation was not just about one soundtrack — it was a statement that the work itself dictates what it needs, and that belief, when backed by skill, can move budgets and studios that were sure the answer was no.
Timeline & Works
Career milestones and all 2 games in the museum they worked on — in the order they happened.
- 1975 12
Born in Keokuk, Iowa
Jeremy Soule was born on December 19, 1975, in Keokuk, Iowa, and began composing at age five.
people - 1994
Hired by Square as in-house composer
After sending demo tapes to Square, Soule was hired as their in-house composer in Seattle just two weeks later.
people - 1995
Secret of Evermore
Composed the soundtrack for Secret of Evermore, his first professional game score.
product - 1997
Total Annihilation — the wager that changed budgets
Wagered a year's salary that recording with a live orchestra would be worth the expense. The soundtrack, recorded with the Northwest Sinfonia, won GameSpot's Best Music award for 1997.
product - 2000
Icewind Dale
First major project through Artistry Entertainment. The soundtrack won best music of the year from both IGN and GameSpot.
product - 2000 02
Founded Soule Media (later Artistry Entertainment)
Jeremy and his brother Julian founded Soule Media in February 2000 as an independent music production company; its name was later changed to Artistry Entertainment.
milestone - 2001
- 2002
The Elder Scrolls III: Morrowind
Composed the orchestral score for Morrowind, which became inseparable from the experience of exploring the game's alien world. Earned his second Academy of Interactive Arts & Sciences award nomination.
product - 2002
- 2005
Founded DirectSong
Jeremy and Julian Soule founded DirectSong, a digital distribution platform allowing composers to sell soundtracks directly to listeners, bypassing traditional publishers.
milestone - 2006
The Elder Scrolls IV: Oblivion
Composed the score for Oblivion, which won the MTV Video Music Award for Best Video Game Soundtrack and the Official Xbox Magazine soundtrack award.
product - 2011
The Elder Scrolls V: Skyrim
Composed the score for Skyrim. The main theme "Dragonborn," performed in a constructed dragon language with a male choir, became one of the most recognized pieces of music in gaming. The soundtrack received a BAFTA nomination and multiple Game Audio Network Guild awards.
product - 2012
Guild Wars 2
Composed for Guild Wars 2, continuing his work on the Guild Wars franchise.
product - 2012
Skyrim DLC: Dragonborn and Dawnguard
Composed music for two official Skyrim DLC packs, Dragonborn and Dawnguard, both released in 2012.
product
Explore the work
Each title has its own page — history, trivia, and collector's notes.
Rooms their games live in
Sources
- Jeremy Soule — Wikipedia (English) — accessed 2026-06-22
- Q&A: Game music composer Jeremy Soule — GameSpot — accessed 2026-06-22
- Jeremy Soule — The Elder Scrolls Wiki — accessed 2026-06-22