
composer
Stuart Chatwood
He played bass in a rock band and scored a Persian fantasy game with tablas and strings. The gap between them was the space where he worked.
About
Stuart Chatwood is a Canadian musician, composer, and producer, born October 22, 1969 in Fleetwood, Lancashire, England. He is best known as the bassist and keyboardist for the rock band The Tea Party, formed in the early 1990s. In parallel with his band career, Chatwood composed the soundtracks for eight Prince of Persia games by Ubisoft Montreal (2003–2008), blending Middle Eastern instrumentation with rock and electronic elements. He later scored the roguelike RPG Darkest Dungeon (2016), establishing a dual career as both a touring rock musician and a game composer who brings world music sensibilities to interactive sound.
History
Stuart Chatwood was born on October 22, 1969 in Fleetwood, Lancashire, England. He grew up in Windsor, Ontario, Canada, where he began playing bass guitar in his teenage years. Music was not a distant ambition — it was the thing he did, the identity that formed before he had a career. In the early 1990s he joined forces with vocalist-guitarist Jeff Martin and drummer Jeff Burrows to form The Tea Party, a rock trio whose sound drew from blues, progressive rock, and world music. The band's approach was deliberate: they layered Middle Eastern instruments, psychedelic textures, and heavy rock into a fusion sometimes described as 'Moroccan roll.' Chatwood handled bass and keyboards, and his use of sampling and synthesizer became part of the band's sonic architecture.
The Tea Party released their self-titled debut album in 1991 and built a following through the 1990s, particularly in Canada and Australia. They toured relentlessly, released seven studio albums by 2005, and became known for combining the weight of rock with the timbral richness of instruments not typically found on a rock stage — sitars, hurdy-gurdies, harmoniums. Chatwood's role was not static. He moved between bass lines, keyboard drones, and production work, shaping the band's recordings with the same attention to texture he would later bring to his game scores.
In 2003, Ubisoft Montreal approached Chatwood to score Prince of Persia: The Sands of Time. The company wanted music that evoked Persia without imitating it — something that felt ancient and otherworldly but still functioned inside a contemporary action game. Chatwood drew on the very textures he had been working with in The Tea Party: Indian tablas, string ensembles, vocal performances by Cindy Gomez and Maryem Tollar, and layers of synthesized atmosphere. The result was a score that felt rooted in place but not bound by documentary accuracy. It worked because it prioritized mood over ethnographic fidelity, the same instinct that had shaped his band's sound.
He went on to compose for seven more Prince of Persia titles between 2004 and 2008: Warrior Within, The Two Thrones, Battles of Prince of Persia, Revelations, Rival Swords, the 2008 Prince of Persia reboot, and The Fallen King. Each project asked for something slightly different — darker industrial tones for Warrior Within, orchestral grandeur for The Two Thrones — and each reinforced his reputation as someone who could move between rock, world music, and cinematic composition without losing coherence. By the time the series moved on, Chatwood had written more music for Prince of Persia than anyone else, across nearly a decade of releases.
In 2016 he scored Darkest Dungeon, a roguelike RPG set in a bleak, gothic world of psychological horror. The music needed to do something different from Prince of Persia's exoticism: it had to sit inside claustrophobia, dread, and the weight of repeated failure. Chatwood's score leaned on low drones, dissonant strings, and sparse percussion — music that held space rather than filling it, that reinforced the game's atmosphere of grinding attrition without overwhelming the player. The soundtrack was widely praised and became part of the game's identity. It demonstrated that his range was not just geographic — Middle Eastern, Western, hybrid — but emotional: from adventure to despair.
Parallel to his game work, Chatwood continued with The Tea Party, which reunited in 2011 after a hiatus and resumed touring and recording. He also founded Uncommon Folk, a New York-based ambient project focused on therapeutic music for people with misophonia, a condition that makes certain sounds unbearable. The project's music is slow, quiet, designed for down-regulation — the opposite of the adrenaline-driven scores he was known for in games. It is another space where he worked, another way of thinking about what sound can do.
Chatwood's career does not fit neatly into one category. He is a rock bassist who writes orchestral game scores. A world-music enthusiast who scores gothic horror. A touring musician who also produces ambient therapy tracks. The gap between these roles is not a contradiction — it is the space where he has always worked, moving between forms without treating any of them as more legitimate than the others. The choice to keep all of those identities alive, rather than collapsing into one, is what made his work recognizable across decades and across mediums.
Timeline & Works
Career milestones and all 2 games in the museum they worked on — in the order they happened.
- 1969 10
Born in Fleetwood, England
Stuart Chatwood was born on October 22, 1969 in Fleetwood, Lancashire, England. He later grew up in Windsor, Ontario, Canada.
people - 1990
The Tea Party formed
Chatwood joined Jeff Martin and Jeff Burrows to form The Tea Party, a rock band blending blues, progressive rock, and world music.
people - 1991
The Tea Party debut album released
The band released their self-titled debut album, launching a career that would span multiple decades.
product - 2003
Prince of Persia: The Sands of Time score
Ubisoft Montreal commissioned Chatwood to compose the soundtrack, blending Middle Eastern instrumentation with rock and electronic elements.
product - 2003
- 2004
Prince of Persia: Warrior Within
Chatwood composed the darker, more industrial-toned score for the second installment of the trilogy.
product - 2004
- 2005
Prince of Persia: The Two Thrones
Chatwood completed the trilogy with a score balancing orchestral grandeur and Middle Eastern textures.
product - 2008
Prince of Persia (2008 reboot)
Chatwood scored the series reboot, his eighth and final Prince of Persia soundtrack across nearly a decade.
product - 2011
The Tea Party reunion
After a hiatus, The Tea Party reunited and resumed touring and recording.
people - 2016
Darkest Dungeon soundtrack
Chatwood scored the roguelike RPG with low drones, dissonant strings, and sparse percussion, establishing his range beyond adventure into psychological horror.
product
Explore the work
Each title has its own page — history, trivia, and collector's notes.
Rooms their games live in
Sources
- Stuart Chatwood — Wikipedia — accessed 2026-06-23
- Stuart Chatwood — About (Official Website) — accessed 2026-06-23
- Prince of Persia: The Sands of Time (Soundtrack) — Prince of Persia Wiki — accessed 2026-06-23
- INTERVIEW: Stuart Chatwood — The Tea Party — The Rockpit — accessed 2026-06-23