They built a zoom for hardware that couldn't zoom — resolution tricks where real scaling belonged.
The PC Engine had no native scaling support. Neo Geo's Art of Fighting lived on that effect — fighters grew and shrank with every step, distance always visible in their size. Hudson and SNK knew they couldn't replicate it faithfully. So they didn't. Instead, they changed the screen resolution mid-match and manually adjusted sprite proportions. It wasn't smooth. The characters distorted slightly when the view pulled back. But the impression — the sense that the camera was moving — stayed. To play it now is to watch a team refuse to say 'it can't be done' and instead ask: what trick gets us close enough?
About this game
Art of Fighting is a fighting game originally developed by SNK for Neo Geo (1992), ported to PC Engine CD-ROM² in 1994 by Hudson Soft. The PC Engine version required the expensive Arcade Card expansion to run, and employed unique graphical techniques to simulate sprite scaling on hardware that lacked native scaling support. The port featured redbook audio and voiced intro/ending sequences.
Gallery
The Story Behind
The PC Engine port was released on March 26, 1994, co-developed by Hudson Soft and SNK. It required NEC's Arcade Card hardware add-on to run, an expensive peripheral that limited the game's accessibility. The port employed custom scaling techniques to replicate the Neo Geo original's zoom effects on hardware that lacked native scaling support.
Tricks & Tales
Load times for each match ran approximately one minute, a significant drawback of the CD-ROM format. The port featured only two playable characters (Ryo Sakazaki and Robert Garcia) in story mode, with predetermined stage progression. Despite hardware limitations, developers preserved the large sprite artwork and animation quality through compression techniques, though the scaling workaround caused slight character proportion distortion.
Collector's Guide
Region & Compatibility
The PC Engine (Japan) and TurboGrafx-16 (North America) share the same physical HuCard slot shape but are not compatible with each other's software. NEC deliberately reversed the data bus wiring between the two regions: data pin D0 on the PC Engine corresponds to D7 on the TurboGrafx-16, and so on through all eight lines. Beyond the hardware wiring difference, most North American HuCards contain region-checking code that detects a Japanese console and immediately crashes. Converters that electrically flip the data bus do exist and allow cross-region play. CD-ROM² discs themselves carry no region protection and play freely on both systems—however, the System Cards required to boot CD software are region-locked in the same way as HuCards, so a Japanese System Card cannot be used in a TurboGrafx-16 and vice versa.
Maintenance Tips
HuCard contacts are the most common maintenance point on the PC Engine and TurboGrafx-16. The card's edge connector oxidizes over decades of storage, causing failure-to-read and graphical glitches. Cleaning with 90%+ isopropyl alcohol on a cotton swab—gently wiping the gold contacts on the card itself—resolves most contact issues; stubborn oxidation responds to dedicated contact cleaners such as DeoxIT. Never blow into the card slot with your mouth, as moisture accelerates the very corrosion you are trying to remove. On systems equipped with the CD-ROM² or Super CD-ROM² add-on, the optical drive is subject to the same age-related laser and sled degradation seen in any CD system of that era; the laser assembly uses a KSS-220a-type unit on the Super CD-ROM² and replacement parts remain available.
Going deeper
Explore the machine this game ran on, and what to check before you buy or care for one:
What to Watch Out For
Before buying, these are the points worth knowing — from someone who handles original Japanese Used ART OF FIGHTING - Tested & Working copies regularly.
Can I play a Japanese PC Engine HuCard game on my North American TurboGrafx-16?
Not directly. The data bus wiring is physically reversed between the two regions, making HuCards mutually incompatible without a converter adapter. Additionally, most North American games include software region checks that will crash on a Japanese console even with an adapter. A dedicated HuCard converter or a region-modded console is required for reliable cross-region play.
Are PC Engine CD-ROM games region-locked?
The CD discs themselves are not region-locked and will physically play on either a PC Engine or TurboGrafx-16 CD system. However, the System Card inserted into the console to run CD software is region-locked in the same way as a HuCard. You need a System Card that matches your console's region. The US Super System Card 3.0 is rare; many North American collectors use a Japanese card through a converter instead.
My PC Engine HuCard is not loading—is the console broken?
In most cases, no. Oxidized contacts on the HuCard edge connector are the most common cause of read failure on these systems. Clean the gold contacts on the card with 90%+ isopropyl alcohol and a cotton swab before assuming console failure. The console's slot contacts can also oxidize and may need the same treatment.
Before You Buy
Things worth knowing before you buy Used ART OF FIGHTING - Tested & Working
A short checklist for buying used PC Engine software wisely — useful with any seller, anywhere.
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Choose a seller who tests it before shipping
A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.
Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.
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Make sure it fits your console
Japanese PC Engine HuCards and CDs are not compatible with the North American TurboGrafx-16 — the formats differ. Use a Japanese PC Engine system.
Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.
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HuCard or CD-ROM² — know which you're buying
PC Engine games come on HuCard chips or on CD-ROM². CD titles also require the right CD system and a working System Card.
Confirm the format in the listing, and for CDs check the disc surface and that saves are supported.
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Check that the contacts are clean
Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.
Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.
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Read the seller's reviews and return policy
A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.
Read the feedback and confirm a clear return window before you buy.
The last step before buying anywhere is knowing what it's worth.
See the unit we have →Unexpected Discoveries
Games you weren't looking for — but might be glad you found.
Rooms this game lives in
Wander deeper — explore the themed rooms where Used ART OF FIGHTING - Tested & Working sits alongside its kin.
Memories from around the world
This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.
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