Family Computer Disk System · Platform / Action

Bubble Bobble

バブルボブル

Japan: October 30, 1987 · Dev: Taito

Updated:

Bubble Bobble gives solo players a false ending. The true ending requires two. The game cannot be finished alone.

Bubble Bobble was an arcade game before it was a Famicom game, and it carried the arcade's understanding of play as social. The game put two bubble-blowing dinosaurs — Bub and Bob — into single-screen stages filled with enemies, requiring each screen to be cleared of all opponents before the exit opened. One player controlled Bub; a second could join as Bob. Both characters were mechanically identical, but the presence of the second player changed the game substantially: stages designed for one player became more manageable with two, enemy behavior adapted to the number of players on screen, and certain items and power-ups only appeared in two-player sessions. The structural revelation was in the ending. A player who completed the game's one hundred stages alone received an ending that informed them their victory was incomplete — a message that the brothers' adventure was not truly over and that the full resolution required finding a partner. The true ending, available only to two players who cleared the final stage together, revealed the conclusion the solo player had been denied. The game was designed from its foundation to be a two-player experience and used its ending structure to communicate that design intent directly. The Famicom port translated the arcade original faithfully while adding content specific to the home release. Bubble Bobble's visual style — the round, expressive dinosaur characters, the bubble trapping mechanic, the single-screen stage structure — became influential on subsequent puzzle-platformer design. Its insistence on requiring a second player for narrative completion made it an unusual entry in the era's library: a game that withheld its own ending from players who played it in isolation.

About this game

Bubble Bobble is a single-screen platformer in which two dinosaur characters, Bub and Bob, trap enemies inside bubbles and pop them to clear each of the game's many stages. Originally an arcade hit, this Famicom Disk System version brought the cooperative two-player adventure into Japanese homes. Its cheerful design and catchy music made it one of Taito's most beloved titles.

The Story Behind

Bubble Bobble was designed by Fukio Mitsuji at Taito and released in arcades in 1986 with a deliberate mission: to attract women and couples to Japanese arcades, which at the time were almost exclusively male spaces. Mitsuji built the game around two-player cooperative play as its structural center — a novelty in an era dominated by competitive or alternating-play arcade games — and designed the narrative so that the true ending is impossible to reach alone. The game drew on a Taito predecessor, Chack'n Pop (1983), borrowing its enemy designs and single-screen layout, while pushing the concept into a fully realized cooperative experience. The Famicom Disk System version launched in Japan on October 30, 1987, bringing the 100-level arcade game to home players about a year before the NES cartridge release reached North America. The FDS version used the system's native save function — an advantage over the password system that the later North American NES version would require.

Tricks & Tales

Bubble Bobble has three distinct endings: completing it alone triggers a message saying the game is not truly over and tells you to 'come here with your friend'; finishing with two players reveals the Happy End and a coded message unlocking Super Mode; only completing Super Mode cooperatively reveals that the final boss Super Drunk is actually Bub and Bob's own transformed parents. The arcade version contained secret rooms at levels 20, 30, and 40 — accessible only by reaching those stages without dying — that held cryptic encoded messages hinting at the true ending; both the FDS and NES versions removed these rooms entirely. Mitsuji's sequel, Rainbow Islands: The Story of Bubble Bobble 2, was released in arcades in October 1987 — the same month as the FDS port — and stars Bubby and Bobby in their human forms, making it a direct narrative continuation of the true ending. The FDS version uses the Famicom Disk System's native save function to record progress, while the North American NES cartridge version (released November 1988) replaced this with a five-letter password system. Mitsuji passed away on December 11, 2008, at the age of 48; Rainbow Islands and Bubble Bobble remain his best-known works, and he is remembered as one of the designers who proved arcade games could be built around cooperation rather than competition.

Collector's Guide

Japan Release October 30, 1987

Region & Compatibility

The Famicom Disk System was sold exclusively in Japan and was never officially released in any other region. It was designed as an attachment to the original Famicom, using a rewritable magnetic Quick Disk format — a medium that no longer has manufacturer support and that Nintendo ceased rewriting or selling decades ago. Buyers outside Japan should understand that there is no Western-compatible equivalent: FDS software requires a Famicom console, the RAM adapter, and the dedicated power adapter, all of which are Japan-market hardware. The disk media itself is not readable by any standard floppy drive.

Maintenance Tips

The drive belt is the most critical maintenance item. The original rubber belt (approximately 31mm diameter) stretches and eventually fails after decades of storage, preventing the drive from reading disks. Replacement belts are widely available from retro hardware suppliers and require no special tools -- a documented procedure exists in multiple collector guides. After belt replacement, the drive may need alignment, which is a more involved process. The RAM adapter board contains electrolytic capacitors that should be recapped if the unit is used regularly -- leaking capacitors can damage the PCB and corrupt disk reads. Clean the battery compartment with vinegar and a cotton swab if corrosion is present. FDS disks should be stored in their cases away from magnetic sources.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Bubble Bobble copies regularly.

What hardware do I need to play a Famicom Disk System game?

An FDS game requires three components: a Famicom console, the RAM Adapter (which plugs into the cartridge slot), and the Disk Drive unit (connected to the RAM Adapter). The drive requires its own power supply (six C-cell batteries or an AC adapter). Without both the RAM Adapter and disk drive, FDS disks cannot be played. The Famicom Disk System was sold exclusively in Japan and was never released elsewhere.

Are Famicom Disk System disks and drives still reliable after 35+ years?

Disk reliability varies — the magnetic media can degrade over time. More commonly, the rubber drive belt inside the FDS disk unit degrades with age, causing read errors even on undamaged disks. Belt replacement is the most common and important FDS maintenance repair. If you plan to use FDS games, have the drive belt inspected before use. A working drive with a fresh belt can read original disks reliably.

How does saving work on Famicom Disk System games?

FDS games save directly back to the floppy disk itself — there is no internal battery backup. Data is written to the disk after the save command is given, so the disk can be overwritten. To protect original game data, cover the write-enable notch with tape to make the disk read-only. Many collectors keep one play copy and one archival copy for important titles. Never power off the Famicom during a disk write operation.

Before You Buy

Things worth knowing before you buy Bubble Bobble

A short checklist for buying a used Famicom Disk System disk wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Inspect the disk and its shell

    Disk System media is fragile — the magnetic disk can wear, and saves are written back onto the disk itself.

    Ask whether it was tested and reads reliably; look for cracks or a warped shell in photos.

  3. Make sure it fits your console

    This is Japanese Famicom Disk System media and requires a Famicom with a working Disk System drive.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  4. Mind the drive belt on the console side

    Disk System drives commonly need a replacement belt to read reliably — this is a console matter, not the disk.

    If reading is unreliable, the console's belt is the usual culprit, not the game.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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