Game Boy · role-playing video game

Pokémon Yellow

ポケットモンスター ピカチュウ

Japan: January 1, 1998 · Dev: Game Freak · Music: Junichi Masuda

Updated:

Your starter isn't in a ball. He's the one walking behind you — and whether he likes you is up to how you treat him.

Most kids met Pokémon through the cartoon before they ever touched a cartridge. So in 1998 the game came to meet them: Jessie and James, Nurse Joy, Officer Jenny, Pikachu crying out 'Pika!' instead of a beep — the screen finally looked like the show on the wall. You don't pick Bulbasaur, Charmander, or Squirtle here. You get the Pikachu who refuses the Poké Ball and trots along at your heels, and you can turn around and talk to him. His face that pops up — happy, sulking, looking away — is reading a hidden number that only your hundreds of footsteps and small kindnesses can move. Long before any stat sheet told you so, you understood you were being judged by a friend, and that you could earn your way back.

— inspired by Satoshi Tajiri

Shop Owner's Note — Taisei Shimizu, Enjoy Game Japan

The Bikkuriman problem happened while I was a child, so I saw it from inside it.

When Pokémon arrived, I got the same feeling off it. The same shape, running through the same age of children, only much larger, and this time what you carried around was a cartridge instead of a sticker.

Neither of them was really about the stickers or the monsters. Both were a reason to have something to show the boy sitting next to you. The stickers went out of fashion. The cartridges stopped being new. That part did not go anywhere.

I get these working again and send them out, and that is still what they are for.

About this game

Pokémon Yellow went on sale in Japan in September 1998, two years after Red and Green. Game Freak made it, Satoshi Tajiri directed it, and Junichi Masuda wrote the music. North America got it in October 1999, and Europe in June 2000.

Museum Summary

The Story Behind

In Japan the game came first. Red and Green went on sale on February 27, 1996, and the cartoon did not start until April 1, 1997 — more than a year later. Japanese children met Pokémon as something you bought in a shop and traded with the boy sitting next to you.

Everywhere else it happened the other way round. The English dub of the cartoon began on September 8, 1998, and the games followed three weeks later, on September 28. Germany did the same: cartoon on September 1, 1999, games five weeks after. Britain left a wider gap still, with the cartoon in March 1999 and the games in October. Gail Tilden, who ran the launch at Nintendo of America, has said the company argued internally over whether to carry Pokémon across as it was or rebuild it for the West. Minoru Arakawa, then president of Nintendo of America, decided to keep it as it was.

So when Yellow reached North America in October 1999, it was sold to children who already knew Ash and Pikachu from television. In Japan it had been the opposite.

Japan had already seen a craze of this shape once. In August 1985 Lotte started putting Devil-versus-Angel stickers inside chocolate wafers called Bikkuriman. By 1988 the country was buying roughly four hundred million of them a year. Shops put up signs limiting customers to three. Children bought the chocolate for the sticker and left the chocolate behind. There were thefts, and there was bullying over the rare ones, and the Japan Fair Trade Commission said in public that the way rare stickers were packed left room to suspect gambling. Lotte stopped the series in 1992.

Tricks & Tales

Pikachu's friendship in Yellow is a hidden value from 0 to 255 that starts at 90. Walking 255 steps with him in the lead can raise it; leveling him up or giving medicine raises it; letting him faint or trading him away lowers it. Talk to him in the overworld and his pop-up face changes with that number — the franchise's friendship mechanic was born here, attached to one Pikachu. You start with Pikachu instead of choosing a starter, but all three classic starters can still be obtained from NPCs during the game; the Squirtle comes from Officer Jenny, nodding to the anime's Squirtle Squad. And this Pikachu cannot evolve into Raichu, mirroring Ash's Pikachu refusing to evolve in the show.

The game underneath this one took six years to make, and the people making it thought they were going to be too late. ‘That's why I had this feeling that perhaps we were going to miss the last train,’ the producer Tsunekazu Ishihara said in a Nintendo interview years afterwards. Satoru Iwata, sitting with him, gave the reason plainly: by then there was a sense in the air that the Game Boy had reached the end of its shelf life. They had actually finished in October, missed the end-of-year selling season, and had to go out at the end of February instead — in Ishihara's words, the very worst time of year to release games.

Junichi Masuda, who wrote Yellow's music, had been through the worst of it. ‘At one point we had a crisis after all the programmers quit at once,’ he told Famitsu in 2019. He taught himself to program rather than lose work that was nearly done. The hardest part, he said, was the capacity limit. Names could only be five letters. A Pokémon could only carry four moves. The map had to be cut into separate areas.

By the end the cartridge was completely full. Shigeki Morimoto took out the debugging tools, which left about three hundred bytes free, and he put Mew in there. In April 1996 the magazine CoroCoro Comic offered that Mew to readers who wrote in. About seventy-eight thousand of them did, and Ishihara has said the sales went up three or four times over.

Collector's Guide

Japan Release January 1, 1998

Region & Compatibility

The original Game Boy is fully region-free. A cartridge manufactured for Japan, North America, or Europe will run on any DMG unit from any region with no adapters, no modifications, and no lockout chip to defeat. The game's language is determined entirely by the software on the cartridge — the console hardware applies no restriction. The only notable caveat is that cross-region link-cable multiplayer may not function correctly in all titles. If you are buying Japanese-market Game Boy software to play on a non-Japanese DMG, or vice versa, hardware compatibility is simply not a concern.

Maintenance Tips

Vertical lines on the LCD are the Game Boy's signature aging defect. The cause is delamination of the ribbon cable that connects the LCD panel to the board. The standard repair is to apply heat along the ribbon cable near the LCD edge -- a soldering iron (at low temperature) run slowly along the ribbon cable reflows the connection and usually clears the lines. This repair has a documented success rate and requires no replacement parts. The speaker can be replaced with any 8-ohm 0.5W speaker of similar dimensions; audio quality often improves noticeably with a new unit. Clean battery terminals with vinegar and a cotton swab if corrosion is present. The contrast dial uses a potentiometer that can be cleaned with contact cleaner if the image is unstable at certain positions. Use fresh alkaline AA batteries -- rechargeable NiMH cells run at lower voltage and may cause erratic behavior.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Pokémon Yellow copies regularly.

Will a Pokémon Yellow cartridge still save, or will my progress vanish?

Yellow saves using a small coin battery soldered inside the cartridge. Every copy is now over 25 years old, and those batteries were rated for roughly ten years, so many are dead. If the battery is exhausted, the game plays fine but loses all save data the moment you power off. Before buying, ask whether the battery has been replaced, or test by saving and power-cycling.

Will a Japanese copy work on a Game Boy bought elsewhere?

Yes. The original Game Boy has no region lock, so a Japanese Yellow cartridge plays on any Game Boy, Game Boy Pocket, Game Boy Color, or Game Boy Advance worldwide. The difference is the language on the label and in-game text. On a Game Boy Color it even displays in colour.

My cartridge won't start or freezes — is it broken?

Usually not. The most common cause is dirty contacts on the cartridge's edge connector. Clean the gold pins gently with a cotton swab dampened in high-strength isopropyl alcohol, let them dry fully, and try again. Don't blow into the cartridge — breath moisture corrodes the contacts. If it boots but the save resets, that's the dead battery, not a broken game.

Before You Buy

Things worth knowing before you buy Pokémon Yellow

A short checklist for buying a used Game Boy cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Good news — Game Boy is region-free

    Game Boy and Game Boy Color cartridges are not region-locked, so a Japanese copy plays on any Game Boy worldwide.

    Just confirm the hardware family — original GB, Color, or Advance — matches the cartridge.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

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Rooms this game lives in

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From the Museum's Screening Room

Pok Mon Yellow — Max Explains

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