Multiplayer Bomberman on the SNES. The Multitap supported five players. The battles defined the franchise.
Super Bomberman was developed by Hudson Soft and released for Super Famicom in April 1993 — a game that moved the Bomberman series from single-player puzzle-platformer to the multiplayer battle mode that would define the franchise. The battle mode allowed up to five players simultaneously using the Super Multitap, competing in enclosed grid arenas to be the last bomber standing. Power-ups improved bomb range, bomb count, and movement speed. The single-player story mode was secondary; the battle mode was the reason the game sold. Super Bomberman sold over 1 million copies and established the multiplayer Bomberman design that all subsequent entries refined.
About this game
Released in April 1993, Super Bomberman brought the series to the Super Famicom and, more crucially, delivered a five-player simultaneous battle mode via the Super Multitap accessory — one of the earliest implementations of this scale on the platform. Players place bombs in a grid arena to eliminate opponents by trapping them in the blasts, and the chaos of five players reading each other's intentions while fighting for power-ups produced a party game dynamic that few games of the era could match. The single-player mode was competent; the multiplayer mode was revelatory.
Key Features
Five-player simultaneous multiplayer via the Super Multitap accessory, a grid battle arena where bombs destroy breakable blocks and the environment constantly shrinks, power-ups including Bomb Up, Fire Up, Speed Up, and Kick that dramatically change each player's reach and mobility, a single-player story mode with boss battles, and the cleanly readable visual design that made reading five players' positions possible at a glance.
Gallery
The Story Behind
Super Bomberman arrived at the point where Hudson's series was evolving from a single-player maze game into something that defined social gaming in Japan throughout the 1990s. The Super Multitap, which allowed up to five controllers simultaneously, was introduced in Japan alongside Super Bomberman — the two products were effectively designed for each other. Four-player and five-player gatherings around a single television, with Bomberman running, became a cultural touchstone of early-to-mid 1990s Japanese gaming sessions.
Tricks & Tales
Super Bomberman was one of the first Super Famicom games to ship alongside a peripheral — in Japan, bundle packages including the Super Multitap and the game were common. The series would produce five Super Famicom entries in total, each refining the multiplayer formula. The game's development was handled by Produce!, a studio that worked closely with Hudson on several titles, rather than Hudson's internal teams. The five-player multiplayer setting remains the most chaotic and beloved configuration; players at the edge of the arena have a survival advantage over those caught in the centre.
Collector's Guide
Region & Compatibility
Super Famicom and SNES region differences operate on two separate levels. First, there is a physical incompatibility: a Japanese Super Famicom cartridge and a North American SNES cartridge have different shell shapes. NTSC-J (Super Famicom) carts are narrower and will not seat in a North American SNES slot without the slot's internal tabs removed or bypassed; conversely, the wider NTSC-U carts cannot even be inserted into a Super Famicom. Second, even where cartridges physically fit — PAL carts share a shell shape closer to Super Famicom and will insert — a lockout chip on the motherboard (F411 for NTSC, F413 for PAL) will prevent the game from booting on a mismatched console. Running a Super Famicom cartridge on a Super Famicom purchased in Japan is of course straightforward; playing it on a foreign console requires either a mod or an adapter that addresses both the physical and the chip-level lock.
Maintenance Tips
The 72-pin cartridge connector is the most common maintenance point. Clean the gold-plated pins on cartridges with a cotton swab and 90%+ isopropyl alcohol; never use abrasive erasers on cartridge contacts. The connector slot on the console itself can be cleaned by inserting and removing a cartridge several times, or with a dedicated pin cleaner. For video output, S-Video provides significantly cleaner image quality than composite and uses the same multi-out port -- a passive adapter cable is all that is required. On early SHVC board revisions, a capacitor near the power LED can leak; inspect the board if the console shows instability. Use the original AC adapter or a verified equivalent: the SFC runs on 10V DC and is not compatible with Famicom or NES power supplies.
Going deeper
Explore the machine this game ran on, and what to check before you buy or care for one:
What to Watch Out For
Before buying, these are the points worth knowing — from someone who handles original Japanese Super Bomberman copies regularly.
Will this Japanese Super Famicom cartridge work on a North American Super Nintendo (SNES)?
No, not directly. The Super Famicom and SNES are incompatible in two ways: the cartridge shape differs (the SFC cartridge has a different width and notch layout), and both consoles include a regional lockout chip (the CIC chip) that rejects foreign cartridges. Third-party adapters exist that address both issues simultaneously by bridging the physical shape and bypassing the lockout chip. Some collectors modify their SNES console to disable the CIC chip entirely. A Japanese Super Famicom cartridge is always best paired with a Japanese Super Famicom.
How should I clean a Super Famicom cartridge?
Apply 90% or higher isopropyl alcohol to a cotton swab and gently wipe the gold-plated edge contacts visible inside the cartridge's connector slot. Never blow into the cartridge. If the shell needs to be opened for deeper cleaning, Super Famicom cartridges use 3.8mm security game bit screws — the same proprietary screw as the Famicom. Standard Phillips screwdrivers will not fit and will strip the screw heads. Clean gently and allow the contacts to dry fully before reinserting the cartridge.
How do I check whether a Super Famicom cartridge is authentic?
Several details distinguish authentic cartridges from reproductions. Authentic Super Famicom cartridges use proprietary security screws — visible Phillips head screws indicate the shell has been opened or replaced. The Nintendo logo on the back of an authentic cartridge is embossed (raised into the plastic), not printed or applied as a sticker. Natural UV yellowing of the gray plastic, consistent with the cartridge's age, is expected on genuine copies; uniformly pristine white plastic on a 30-year-old cartridge is a warning sign. The QA certification stamp on the back label of an authentic cartridge is a pressed indentation, typically absent on bootlegs. For high-value titles, cross-referencing PCB markings and chip date codes with verified collector databases is recommended.
Before You Buy
Things worth knowing before you buy Super Bomberman
A short checklist for buying a used Super Famicom cartridge wisely — useful with any seller, anywhere.
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Choose a seller who tests it before shipping
A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.
Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.
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Make sure it fits your console
This is a Japanese Super Famicom cartridge; its shell is shaped differently from the North American SNES and will not fit without modification.
Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.
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If this title saves your progress, check the battery
Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.
Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.
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Check that the contacts are clean
Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.
Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.
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Confirm it is genuine, not a reproduction
Sought-after titles are targets for reproduction boards with replacement labels.
Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.
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Read the seller's reviews and return policy
A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.
Read the feedback and confirm a clear return window before you buy.
The last step before buying anywhere is knowing what it's worth.
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