Sega Saturn · Light Gun Shooter

Virtua Cop 2

バーチャコップ2

Arcade original: 1995. Sega Saturn port: 1996.

Japan: November 22, 1996 · Dev: Sega AM2

Updated:

The game gave you a few seconds to choose your road. Hesitate, and it chose for you.

Most arcade shooters measured one thing: how many bullets you landed. Virtua Cop 2 measured something else as well. Partway through a stage the screen offers two roads and a clock starts. Do nothing and the game does not wait — it carries you down the default road while you are still deciding. You were shown a choice and you let it pass. Which version of the game you saw did not depend on how well you shot. It depended on whether you answered.

— inspired by Yu Suzuki

About this game

Virtua Cop 2 reached Japanese arcades in September 1995. Wataru Kawashima directed it inside Sega AM2, with Yu Suzuki as producer. The Saturn conversion arrived on November 22, 1996 — close to the coin-op, though a step behind the first game's Saturn port: slower in places, with fewer polygons on screen. It was built for the Virtua Gun, the light gun Sega sold in North America as the Stunner.

Key Features

Branching stage routes — at set points the player picks one of two ways through the city; enhanced enemy AI with more varied attack patterns and animations; Virtua Gun (Stunner) light gun support on Saturn; two-player simultaneous cooperative mode; a scoring system that rewards accuracy chains.

Did You Know?

The Story Behind

Virtua Cop 2 arrived while the Saturn was at its strongest in Japan, sitting alongside Daytona USA and Virtua Fighter 2 among the arcade ports people bought the console for.

Tricks & Tales

When a stage reaches a fork, two ways are offered and a timer starts. One road leads to one set of enemies and one boss; the other leads to another. If the timer runs out the game sends the player down a default route and continues without comment. A player could finish Virtua Cop 2 several times and never meet the boss waiting on the road they never took.

Collector's Guide

Rarity common
Japan Release November 22, 1996

Region & Compatibility

The Sega Saturn enforces a strict regional lockout in hardware. A Japanese NTSC-J console will not boot PAL or NTSC-U discs, and vice versa. To play import software you need one of three solutions: a mod chip soldered to the board, a cartridge that plugs into the expansion slot and overrides the region check (such as an Action Replay or dedicated region-free cart), or a replacement region-free BIOS chip. Note that region unlocking alone does not change the video refresh rate — a PAL console playing an NTSC-J disc will still run at 50 Hz unless a separate frequency mod is also applied.

Maintenance Tips

The Sega Saturn reads GD-style discs but uses a standard CD-ROM drive, so lens care is the same as any optical drive: keep discs clean, handle them by the edges, and store them in cases. The more well-known maintenance issue is the internal CR2032 battery that backs the SRAM save memory and the real-time clock. This battery was typically rated for one to two years of standby use; on any console manufactured in the 1990s, it has long since expired. The first symptom is the system asking for the date and time at every boot. If that prompt appears, replace the battery promptly — save data corruption or total loss follows shortly. The battery can be swapped while the console is powered on (hot-swap) to avoid losing existing saves.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Virtua Cop 2 copies regularly.

Can the Virtua Gun be used on a modern flat-screen TV?

No — the Virtua Gun relies on detecting the electron beam scanning a CRT television screen, a technology that flat-panel displays — LCD, OLED, plasma — do not use. The gun's sensor cannot determine where it is pointing without that beam. A working CRT television is a prerequisite for light gun play. Modern alternatives such as the Sinden Light Gun can replicate the experience on flat screens, but require a separate hardware purchase.

Which Virtua Gun should I buy, and is it sold separately from the game?

Two models exist: HSS-0122 (1995, all black — originally bundled with Virtua Cop 1) and HSS-0152 (1996, with a yellow trigger and start button — bundled with Virtua Cop 2). Both are fully compatible with Virtua Cop 2; HSS-0152 is the period-correct model for this game. Both were also released as standalone accessories and remain individually available in the used market. Either connects directly to a Saturn controller port with no adapter required.

Can the game be played without a light gun, and does two-player mode need two guns?

Yes on both counts. Virtua Cop 2 can be played with a standard Saturn six-button pad or Saturn Mouse — an on-screen targeting cursor replaces the direct-aim mechanic, and the experience is notably different from gun play. For two-player simultaneous cooperative mode using light guns, two separate Virtua Guns are required: one connected to port 1 and one to port 2.

Before You Buy

Things worth knowing before you buy Virtua Cop 2

A short checklist for buying a used Sega Saturn disc wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Check the disc for scratches

    Deep scratches on the playing surface cause freezes and read errors. Light surface marks are usually fine.

    Ask for a clear photo of the disc's underside. A seller who tested it will confirm it loads and plays through.

  3. Make sure it fits your console

    This is a Japanese Saturn disc. The Saturn is region-locked, so a Japanese disc needs a Japanese console or a region workaround.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  4. Saturn saves rely on a console battery

    The Saturn keeps internal saves on a CR2032 battery in the console (not the disc). A dead console battery loses internal saves and resets the clock.

    This is about your console, not the disc — but worth knowing so saves aren't lost.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

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Rooms this game lives in

Wander deeper — explore the themed rooms where Virtua Cop 2 sits alongside its kin.

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From the Museum's Screening Room

Virtua Cop 2 — Feature