1984–present

The Woman Who Programmed Music

Harumi Fujita — The composer who made music with hexadecimal code when there were no tools.

1984 — SNK, Osaka

In 1984, Harumi Fujita sat in front of a hexadecimal computer at SNK's office in Osaka. In front of her was a manual for a PSG sound chip. There was no software to compose music. There was no one who could teach her how. She was told to make sound for a game called Mad Crasher. She had graduated from design school. She knew music. But game music was not yet a profession anyone had defined.

She was born in Tondabayashi, Osaka, in 1961. Her father had a habit of playing records at home — all kinds, no fixed genre. She listened. Years later, she would say that this habit of hearing many different kinds of sound, without being locked into one style, became the foundation for making game music that had no precedent.

At SNK, she worked like a programmer. She input numbers in hexadecimal. She had to figure out, by herself, how to use the PSG sound source chip to make sounds that came as close as possible to a piano, or a trumpet, or something else she heard in her head. She remained at SNK for a year. She later said she enjoyed discovering things that no other person had done yet.

In 1985, she moved to Capcom. The company was a young arcade maker competing in a crowded market. She joined as one of the company's first dedicated composers, alongside Tamayo Kawamoto and Ayako Mori — at a time when game sound was not yet recognized as a field that needed dedicated musicians. The hardware could play only a few sounds at once. There were still no established job titles. She accepted the work.

She composed for Bionic Commando in 1987, working with Kawamoto — one person would make the first half of a song, the other the second half. She composed for Strider, Final Fight, Ghosts 'n Goblins, Chip 'n Dale Rescue Rangers. She became a member of Capcom's internal band, Alph Lyla. While composing for Mega Man 3 in 1990, she left Capcom to become a freelancer due to maternity leave. She completed only three songs for that game. The rest were finished by Yasuaki Fujita, who was not related to her.

She continued to work as a freelance composer, contributing to the game industry into the late 1990s. In 2014, she joined Brave Wave Productions and reunited with several colleagues from Capcom. She composed songs for Streets of Rage 4. In recent years, under the name 'Okan-P,' she opened a TikTok channel where she composes music on the spot. The videos became popular.

It has been forty years since she sat in front of that hexadecimal computer. The tools exist now. The job titles exist now. The teachers exist now. None of them existed when she started. She made the first sound anyway.

When the road has no map, and the door has no manual — what do you pick up first?

道具がない場所から始める16進数で音楽を作った人40年の継続

This story features

Games in this story

Each title below has its own page — history, trivia, and collector's notes.

Family Computer (Famicom) / NES · 1988

Bionic Commando

No jump button. A grappling hook instead. Most action games of 1988 would not have made th…

Family Computer (Famicom) / NES · 1990

Mega Man 3

The first Mega Man with Rush, a robot dog. The first with a companion that changed how you…

Family Computer (Famicom) / NES · 1986

Ghosts 'n Goblins

Ghosts 'n Goblins ends with a message: this is not the real ending. Beating it once was no…

Read next

Sources

  1. Harumi Fujita Interview: Ghosts, Goblins, and Gargoyles — VGMO — accessed 2026-09-06
  2. Interview: Capcom Legend Harumi Fujita Reflects On Her Impressive 40-Year Career In Games — Time Extension — accessed 2026-09-06
  3. Harumi Fujita – 2011 Composer Interview — Shmuplations — accessed 2026-09-06
  4. 藤田晴美 — Wikipedia 日本語版 — accessed 2026-09-06
  5. Harumi Fujita — Wikipedia (English) — accessed 2026-09-06
  6. 日本の作曲家である藤田晴美さん、ゲーム音楽について深く語る — Arab News — accessed 2026-09-06