1991–present

A Quiet Light

Hirokazu Ando — The composer who has been writing Kirby's voice for over thirty years.

1991 — Yamanashi, HAL Laboratory

In 1991, a twenty-two-year-old man named Hirokazu Ando walked into HAL Laboratory in Yamanashi Prefecture. He was born on March 2, 1969, in Chiba. He had studied at Hirosaki University. As a child, he had learned the Electone — an electronic organ — from around age three or four until his second year of high school. He could read chords and sheet music, but he did not play piano. He played bass, ukulele, and melodica. The instruments were smaller. Simpler. Things you could hold.

His first major work for HAL came quickly. In 1993, at the age of twenty-three, he composed the soundtrack for Kirby's Adventure, the second game in the Kirby series and the first to appear on the Nintendo Entertainment System. The game introduced abilities that would define the series: Copy, Sword, Beam. The music introduced something else — melodies that were simple enough to remember after one playthrough and rich enough to return to years later.

Ando was not alone. Jun Ishikawa, who had joined HAL in 1990, had composed the music for Kirby's Dream Land, the first game in the series. The two men — Ishikawa and Ando — became the two pillars of Kirby's sound. Ishikawa's style leaned toward electronic brightness and rhythmic drive. Ando brought melodic warmth and orchestral texture. Between them, over the next three decades, they created dozens of pieces that players who have never owned a Kirby game can hum from memory.

The instruments Ando used were not elaborate. He had learned the Electone as a child, and that training gave him a foundation in reading chords and understanding harmony. But the melodies he wrote did not sound like conservatory exercises. They sounded like songs you would hear in a field, or in a small room, or in the quiet hours before sleep. Not grand. Not dramatic. Just present.

In 1999, Ando was given a different kind of assignment. Nintendo was preparing the first Super Smash Bros. for the Nintendo 64 — a fighting game that brought together characters from across the company's history. Ando handled the game's original music and all of the stage music. He arranged themes from Mario, Zelda, Metroid, and other franchises, fitting them into a single cohesive sound. The game was not his creation. The melodies were not his own. But the work of taking someone else's voice and finding a place for it — that was something he understood.

Ando continued composing for Kirby and other HAL projects for the next two decades. The work was steady. Not always visible, not always credited at the front of the box, but present. In 2016, he was named lead sound composer of the Kirby series — a title that formalized what had been true since 1993. The sound of Kirby was, in large part, the sound of Hirokazu Ando.

His music displayed classical, jazz, and symphonic influences, but the core remained the same: melodies that were simple enough to remember and rich enough to return to. He did not chase trends. He did not reinvent the wheel every year. He stayed in one place, at one company, doing one kind of work, for over thirty years.

There are people who leave a mark by doing something once and walking away. There are others who leave a mark by staying. By returning to the same place, the same task, the same question — what does this character sound like today? — and finding a new answer each time. Ando is the second kind. He has been at HAL Laboratory since 1991. He has composed for Kirby since 1993. He has not stopped.

The question is not whether thirty years in one place is too long. The question is: what happens when you do not leave? When you do not chase the next thing, the bigger thing, the brighter thing? When you stay, and the work deepens instead of spreading — is that repetition, or is that mastery?

シンプルなメロディの力長い奉仕と継続静かな光

This story features

Games in this story

Each title below has its own page — history, trivia, and collector's notes.

Family Computer (Famicom) / NES · 1993

Kirby's Adventure

Kindness, he decided, was not a feeling to hope for — it was something you could build int…

Game Boy · 1992

Kirby's Dream Land

He was twenty-one, and he asked who wasn't being let in.…

Read next

Sources

  1. Hirokazu Ando — Wikipedia (English) — accessed 2026-09-11
  2. Hirokazu Ando — WiKirby — accessed 2026-09-11
  3. Hirokazu Ando — Video Game Music Preservation Foundation Wiki — accessed 2026-09-11
  4. Hirokazu Ando — Nintendo Fandom — accessed 2026-09-11
  5. 『星のカービィ』シリーズを手がけた石川淳&安藤浩和(HAL研究所)に話を聞く! — リットーミュージック — accessed 2026-09-11
  6. 安藤浩和 — カービィWiki — accessed 2026-09-11