Hideo Kojima — Enjoy Game Japan Museum illustration

director

Hideo Kojima

小島秀夫

At sixty, he said: “I hope to never retire.”

About

Hideo Kojima is a Japanese game director. At Konami he made Metal Gear (1987) and Metal Gear Solid (1998); since leaving in 2015 he has made Death Stranding (2019) and Death Stranding 2: On the Beach (2025) at his own studio, Kojima Productions, in Tokyo. He edits his own teasers and trailers. Asked in 2016 whether that was unusual, he said: “it’s me that just wants to do it myself.”

History

On December 3, 2015, Metal Gear Solid V: The Phantom Pain won Best Action/Adventure Game at The Game Awards in Los Angeles, and Kiefer Sutherland, the voice of Big Boss, came up to accept it for Hideo Kojima. The host, Geoff Keighley, told the audience why Kojima was not there: “Mr. Kojima had every intention of being here, but unfortunately he was informed by a lawyer representing Konami that he would not be allowed to travel to tonight’s award ceremony to accept any awards.” Kojima had worked at Konami since 1986. Thirteen days later, on December 16, he announced Kojima Productions as an independent studio, partnered with Sony Computer Entertainment.

At Konami he was put on games for the MSX2 home computer. Its screen flickered when too many moving figures were on it at once, so only a few enemies could be on screen together. At GDC in 2009 he said: “So, Metal Gear was born from hardware limitations.” In a 1999 interview with the Japanese magazine Nice Games, he told how the project reached him. Konami wanted a war game. Veteran developers had spent two years on one, building it and scrapping it, and then it was handed to the new planner: Kojima. He says: “What I was fixated on making, in the scope of a ‘war’ game, was an escape game. You know that old movie, The Great Escape?” The senior developers answered: “There’s no games like that.” He was, he says, “ready to quit Konami altogether.” Then an older employee called everyone in the office to a presentation about the game, and attitudes began to change. The doubters were won over by a working build in which an exclamation mark popped up when an enemy was surprised. He says: “They all changed their tune then: ‘This is gonna work!’”

He was fifty-two when he went independent. In February 2024, on HideoTube, his studio’s YouTube show, he said: “I still wanted to do something new in my life. And if I’m going to do something, it’s got to be something no one else is doing. Otherwise, there’s no point. If I can pave the way by doing something... similar to Death Stranding, if the younger generation follows the path I’ve made, maybe it will be easier, in a sense. Like, finding the water I left behind in the mountains.”

At the end of January 2016 he visited game studios in the United States and Europe to see their technology and tools. On the second episode of HideoTube that March, he named what to focus on when making a game: “The people on the team, the technology and finally the atmosphere.” Of his own studio, then two months old, he said: “We still don’t have the staff, no building, just started the basic plan.”

Death Stranding is a game about a courier, Sam, played by Norman Reedus, carrying cargo on foot across a broken America. Mads Mikkelsen joined the cast. In February 2017, more than two years before the game came out on November 8, 2019, Kojima talked on HideoTube about filming with Mikkelsen: “Mads did some things that were different from what I instructed. And I was thinking of fixing them, but then I checked through the frame and they look really good, so they went through.”

In February 2024, while he was making Death Stranding 2: On the Beach (released June 26, 2025), he said: “Before the pandemic, I actually had the whole plot for DS2 prepared. But, after experiencing the pandemic, what I wrote before the pandemic no longer worked.” He rewrote it from scratch. The first game had been about connecting everyone. The theme of the second, he said, was “Should we have connected?”

In the same February 2024 video, he explained his next game, Physint, an action-espionage game announced with Sony in January 2024. For eight years, he said, people around the world had asked him every day on social media for another Metal Gear. He says: “Then, I fell ill in 2020. It was also during the pandemic, so I was sick and isolated during all of it. I even had surgery.” He wrote a will. “And in that moment, I realized that people die.” After that, he decided to shift his priorities a little, for the people who had been asking.

Hollywood kept offering him films, and he kept turning them down: “I can’t leave for 1 or 2 years to go make a movie. The company would collapse.” He talked it over with Guillermo del Toro, who told him: “Hideo, what you’re making is already a movie. Keep going as you are.” Kojima says: “His words saved me.”

In Hideo's Own Words

Real interview footage, not paraphrase. Each line links back to the exact moment in the video so you can hear it for yourself.

“Nothing’s ever perfect. Just the act of trying to be perfect.”

“It’s good! When what I want to say is there, and I wrap it in a bit of entertainment and deliver it— most people may not get it, and that’s fine.”

“That sense of being tied to an era it quite similar to games. The inherent fun of games changes too, right?”

“To me, the details are the key to creativity. You could say “this is good enough” and make it more efficient.”

“We are working on DEATH STRANDING 2 right now. As I've mentioned on my social media, right now is the most critical phase where we are building up the game.”

“-Well, I've been, preparing our project, looking for our new offices, looking for talented people to join us... aaand, I've been looking into, experimenting with new ideas and technologies and other services.”

“Well, when I went independent, I was already past 50.  People typically start thinking about retirement, right?”

“Yes, it will be a brand new, original IP, a next-generation ACTION ESPIONAGE game. Preparations are underway, but production will begin in earnest at KOJIMA PRODUCTIONS after DEATH STRANDING 2.”

“So why did I decide to make this?  Well first off, because I became independent, I wanted to do something new with my own IP.”

Timeline & Works

Career milestones and all 8 games in the museum they worked on — in the order they happened.

  1. 1963 08

    Born in Tokyo

    Hideo Kojima was born in Setagaya ward, Tokyo. His family moved to Osaka when he was four years old.

    people
  2. 1976

    Father's death

    At age thirteen, Kojima's father died. He has spoken about the impact of this loss and the financial hardship that followed.

    people
  3. 1986

    Joined Konami

    After graduating with a degree in economics, Kojima joined Konami's MSX home computer division at age 23.

    people
  4. 1987 07

    Metal Gear released

    Kojima's first game as designer, Metal Gear for MSX2, was released. It pioneered the stealth game genre by making avoidance rather than combat the primary strategy.

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  5. 1987
    Metal Gear

    Director · Designer MSX

  6. 1988
    Snatcher

    Designer MSX

  7. 1990
    Metal Gear 2: Solid Snake

    Director · Designer MSX

  8. 1992
    Snatcher

    Director PC Engine / TurboGrafx-16

  9. 1995
    Policenauts

    Director · Designer 3DO

  10. 1996
    Policenauts

    Director PlayStation

  11. 1998 09

    Metal Gear Solid released

    Metal Gear Solid for PlayStation was released in Japan (October in North America), combining stealth gameplay with cinematic presentation and full voice acting. It shipped over six million copies worldwide.

    product
  12. 1998
    Metal Gear Solid

    Director · Designer · Producer PlayStation

  13. 2001

    Metal Gear Solid 2 released

    Metal Gear Solid 2: Sons of Liberty was released for PlayStation 2, expanding the narrative and thematic complexity of the series.

    product
  14. 2004

    Metal Gear Solid 3 released

    Metal Gear Solid 3: Snake Eater was released for PlayStation 2, set during the Cold War and exploring the origins of the series.

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  15. 2004
    Metal Gear Solid: The Twin Snakes

    Producer Nintendo GameCube

  16. 2008

    Metal Gear Solid 4 released

    Metal Gear Solid 4: Guns of the Patriots was released for PlayStation 3, concluding the story of Solid Snake.

    product
  17. 2014

    P.T. released

    P.T., a playable teaser for the cancelled Silent Hills (a collaboration with filmmaker Guillermo del Toro), was released for PlayStation 4 — widely regarded as one of the most acclaimed horror demos ever made.

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  18. 2015 09

    Metal Gear Solid V released

    Metal Gear Solid V: The Phantom Pain was released, the final Metal Gear game directed by Kojima.

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  19. 2015 10

    Left Konami

    After nearly three decades at Konami, Kojima left the company. His employment contract concluded in December 2015.

    people
  20. 2015 12

    Founded independent Kojima Productions

    Kojima announced the establishment of an independent studio, Kojima Productions, in partnership with Sony Computer Entertainment.

    people
  21. 2019 11

    Death Stranding released

    Death Stranding, the first game from the independent Kojima Productions, was released for PlayStation 4. It explored themes of connection and cooperation in a post-apocalyptic setting.

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  22. 2020

    Received the BAFTA Fellowship

    The British Academy awarded Kojima its Fellowship — its highest honor — making him the second Japanese game creator to receive it, after Shigeru Miyamoto.

    award
  23. 2025 06

    Death Stranding 2: On the Beach released

    Death Stranding 2: On the Beach was released on June 26, 2025, to strong critical reception. Kojima also announced OD (with Xbox) and Physint in development.

    product

Connections

  • employed konami (1986–2015)

    Kojima spent nearly three decades at Konami, where he created and directed the Metal Gear series.

Stories featuring Hideo Kojima

Rooms their games live in

Sources

  1. Hideo Kojima — Wikipedia (English) — accessed 2026-06-08
  2. 小島秀夫 (ゲームデザイナー) — Wikipedia 日本語版 — accessed 2026-06-08
  3. Metal Gear Solid (video game) — Wikipedia — accessed 2026-06-08
  4. Kojima Productions — Wikipedia — accessed 2026-06-08
  5. Hideo Kojima — Wikiquote — accessed 2026-06-08
  6. Hideo Kojima - Biography - IMDb — accessed 2026-06-08
  7. The Fellowship 2020: Hideo Kojima — BAFTA — accessed 2026-07-01
  8. Death Stranding 2: On the Beach — Wikipedia — accessed 2026-07-01
  9. Why 1987's Metal Gear Is Still Important — Den of Geek — accessed 2026-07-01
  10. Hideo Kojima and Nicolas Winding Refn Are Blurring the Lines Between Games and Cinema — Rolling Stone — accessed 2026-07-01
  11. Hideo Kojima legally prohibited from attending The Game Awards — Game Informer (Mike Futter, 2015-12-03) — accessed 2026-10-30
  12. Hideo Kojima – 1999 Developer Interview (Nice Games), translated by Shmuplations (2021-12-28) — accessed 2026-10-30
  13. Kojima: Metal Gear was born from hardware limitations — MCV (GDC 09 keynote, 2009-03-26) — accessed 2026-10-30
  14. HideoTube (ヒデチュー) 第02回:小島監督の近況報告と映画紹介 — KOJIMA PRODUCTIONS (2016-03-11) — accessed 2026-10-30
  15. HideoTube (ヒデチュー) 第04回:E3帰還報告 — KOJIMA PRODUCTIONS (2016-07-13) — accessed 2026-10-30
  16. HideoTube (ヒデチュー) 第06回:北欧の至宝 マッツ・ミケルセン特集 — KOJIMA PRODUCTIONS (2017-02-10) — accessed 2026-10-30
  17. HideoTube (ヒデチュー):特別版 2024 — KOJIMA PRODUCTIONS (2024-02-09) — accessed 2026-10-30

From the Museum's Screening Room

Untold Kojima — Dark Exhibit

Kojima Metal Gear The Shooter He Couldnt Build — Feature