PC Engine / TurboGrafx-16 · Cyberpunk adventure / Visual novel

Snatcher

スナッチャー

The Japan-only PC Engine CD version, released October 23, 1992, with the subtitle CD-ROMantic. It was the first complete version of the adventure, with Act 3 and recorded voices.

Japan: October 23, 1992 · Dev: Konami · Music: Motoaki Furukawa , Kazuki Muraoka , IKAchan , Prophet Fukami , IZUMI

Updated:

A high school student bought Snatcher the day before a test and stayed up all night finishing it. Then he wrote to Hideo Kojima.

In the July 1992 issue of the Japanese magazine PC Engine FAN, a few months before this game came out, Hideo Kojima explained what kind of game he wanted to make. He says (translated from Japanese):

"I believe a game must not be a way to kill time. I want to make a game people want to play even if they have to sacrifice other things, not one they play because they have nothing else to do."

Snatcher is a detective adventure about machines that kill people and take their places. This version went on sale in Japan on October 23, 1992, for the PC Engine's CD add-on. About half a year later, Kojima wrote about that student's letter, in a text the site shmuplations has translated into English. He says:

"As a result he failed his test. But he said he didn't regret it, and he thanked me for the moving experience."

He goes on:

"I felt a sense of responsibility for having influenced this small part of his life–but this is exactly the kind of thing I have always wanted to create."

— inspired by Hideo Kojima

About this game

The story was unfinished when it first went on sale. Konami released Snatcher for the PC-8801 computer on November 26, 1988, and for the MSX2 computer that December 13, and both versions stop at the end of Act 2. In 1990, Konami's SD Snatcher, a role-playing remake for the MSX2, added a final act. The adventure game itself still had no ending.

PC Engine FAN asked Kojima why Snatcher was chosen as Konami's first CD-ROM title. He says (translated from Japanese):

"The computer versions' story wasn't complete, and we heard it had to be brought to a close somewhere, more from players than from inside the company. There was talk of doing it on computers like the X68000 or the FM Towns, but in the end it was settled on the PC Engine's Super CD-ROM² format."

He says the players of the 1988 game were still in touch:

"Even now, four years after release, there are people who send fan letters and Valentine's Day chocolates, and people who tell me how they're doing every year."

The team had not stayed together. He says:

"The development team on the computer version were quite an unusual bunch (laughs), but they scattered and each went off to a different department. That's why no sequel had come out until now, but by good luck the team's key members have been able to work together as one team again."

This disc added the ending, Act 3. In the text where he tells of the student's letter, Kojima also says, in the shmuplations translation: "The most common criticism we received was about Act 3." He says players told him: "I wish you would have given the player more freedom. Act 3 is like a digital comic." His answer:

"The story required that we restrict the player's freedom to a certain degree. ... Each character was beholden to a fate they could not change. I wanted Act 3 to let the player experience that anger and frustration. ... Perhaps it wasn't conveyed as well as I wanted… that's something for me to reflect on."

Key Features

You play Gillian Seed, a man who has lost his memory, in Neo Kobe City in 2042. He joins JUNKER, the unit that hunts the killer machines called Snatchers. You play by looking at one picture at a time and choosing commands such as look, investigate and talk from a menu. A few shooting scenes come along the way. On the PC Engine, actors speak the big scenes. Gillian's small robot partner is called Metal Gear Mk. II, a name taken from Metal Gear, the game Kojima made at Konami in 1987.

Museum Summary

The Story Behind

This was the first full Snatcher with recorded voices. Kojima says of the CD (translated from Japanese):

"My projects always have too much in them and I get scolded for it, but this time we developers have something we've never had before: I can do as much as I like without worrying about disc space."

The game's credits list him as director and writer, and also as voice recording director.

The cast included Yusaku Yara as Gillian, Kikuko Inoue as his wife Jamie, Goro Naya as the JUNKER chief Benson Cunningham, and Kaneto Shiozawa as the bounty hunter Random Hajile. Kojima later cast Shiozawa again in Policenauts and Metal Gear Solid. He wrote on Twitter (translated from Japanese):

"Mr. Shiozawa was the voice actor I respected most. When he walked into the studio, the air pressure changed. He always gave an astonishing performance and left like the wind."

Metal Gear Mk. II sounds like Arale, the robot girl from the anime Dr. Slump, because Mami Koyama played both. She recorded it with no robot effect on her voice. Kojima is reported to have said, in the official guidebook from the publisher Shogakukan, that the dialogue and the story were heavy, so he deliberately chose that distinctive voice to give players a change of mood. TARAKO, the voice of Chibi Maruko-chan, was the other candidate. The English version ran the voice through an effect.

In a 2003 magazine conversation, Kojima told Oji Hiroi, the original author of the Tengai Makyou series, that the game sold about 100,000 copies, second among Super CD-ROM² games behind Hiroi's own Tengai Makyou II: Manjimaru.

Tricks & Tales

PC Engine CDs carry a spoken warning for anyone who plays one in a music CD player by mistake. On this disc the warning is a comedy routine between Gillian and Metal Gear. A PC Engine never plays it, so you can only hear it on a CD player.

Konami sold a trial disc, the Snatcher Pilot Disk, on August 7, 1992. It held a playable demo, a trailer, background notes on the game's world and interviews with the makers.

Kojima says of the story, in the shmuplations translation: "We borrowed a lot from Blade Runner. It certainly wouldn't be strange if someone thought we were just screwing around."

Collector's Guide

Rarity rare
Japan Release October 23, 1992

Region & Compatibility

Japan only, in Japanese text and voices. The PC Engine was sold in North America as the TurboGrafx-16, but this disc was never released there. The only official English version is the Sega CD release, sold in Europe and North America from late 1994 into early 1995. It was never sold in Japan, and it moves the story from 2042 to 2047.

Maintenance Tips

HuCard contacts are the most common maintenance point on the PC Engine and TurboGrafx-16. The card's edge connector oxidizes over decades of storage, causing failure-to-read and graphical glitches. Cleaning with 90%+ isopropyl alcohol on a cotton swab—gently wiping the gold contacts on the card itself—resolves most contact issues; stubborn oxidation responds to dedicated contact cleaners such as DeoxIT. Never blow into the card slot with your mouth, as moisture accelerates the very corrosion you are trying to remove. On systems equipped with the CD-ROM² or Super CD-ROM² add-on, the optical drive is subject to the same age-related laser and sled degradation seen in any CD system of that era; the laser assembly uses a KSS-220a-type unit on the Super CD-ROM² and replacement parts remain available.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese Snatcher copies regularly.

Will this Japanese PC Engine game work on a North American TurboGrafx-16?

Not without a hardware adapter. The TurboGrafx-16's data bus lines are wired in reverse compared to the PC Engine, making the two regions physically incompatible at the cartridge (HuCard) slot level. A passive adapter such as the dbElectronics Turbo PC-Henshin bridges this gap for HuCard titles. For CD-ROM² software, the TurboGrafx-CD drive will run Japanese discs if they do not carry a software region check, but compatibility varies by title. In both cases, Japanese PC Engine software is designed for the Japanese market and carries no English text.

Does Snatcher on PC Engine need the Super CD-ROM² system card?

Yes — System Card 3.0, or a Duo with it built in. A base CD-ROM² unit running System Card 1.0 or 2.0 will not load it. The 1992 PC Engine release is pressed in Super CD-ROM² format, and its voiced cutscenes lean on the extra buffer RAM the Super System Card adds, 256KB against the original 64KB. If you own an original CD-ROM² console, confirm you also have the Super System Card upgrade before buying the disc.

Is there an English version of Snatcher for PC Engine?

No. The PC Engine CD-ROMantic release was never localised — Japanese text and Japanese voice only. The sole official English Snatcher is the 1994 Sega CD version, sold in North America and Europe and never released in Japan. The two are not interchangeable: if you want to play Snatcher in English, the disc you need is the Sega CD one, not this.

What should a complete copy of Snatcher for PC Engine include?

Ritsumeikan University's Center for Game Studies catalogues its copy (model number KMCD2002) with the disc, a 13-page manual, a 58-page booklet of background notes on the game's world and a sticker. Check a listing for the booklet and the sticker as well as the disc and case.

Before You Buy

Things worth knowing before you buy Snatcher

A short checklist for buying used PC Engine software wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    Japanese PC Engine HuCards and CDs are not compatible with the North American TurboGrafx-16 — the formats differ. Use a Japanese PC Engine system.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. HuCard or CD-ROM² — know which you're buying

    PC Engine games come on HuCard chips or on CD-ROM². CD titles also require the right CD system and a working System Card.

    Confirm the format in the listing, and for CDs check the disc surface and that saves are supported.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

Unexpected Discoveries

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Rooms this game lives in

Wander deeper — explore the themed rooms where Snatcher sits alongside its kin.

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From the Museum's Screening Room

Snatcher Pce — Max Explains