Family Computer (Famicom) / NES · Action Adventure

The Legend of Zelda

ゼルダの伝説

Japan: February 21, 1986 · Dev: Nintendo R&D4

The map that came with the NES version was sealed, with a note asking you to open it only if you were truly stuck.

Shigeru Miyamoto says:

"The maps included various hints, but to be honest, I thought it would be more enjoyable to play the game without any help."

"So we sealed the map, with a message reading, 'You should only use the map and strategic tips as a last resort.'"

"But everyone breaks the seal. (laughs)"

— inspired by Shigeru Miyamoto

About this game

On February 21, 1986, the Famicom Disk System went on sale in Japan, and with it The Legend of Zelda, made by Shigeru Miyamoto and Takashi Tezuka. You play Link. You cross the land of Hyrule and go down into nine underground labyrinths to gather the eight pieces of the Triforce of Wisdom and rescue Princess Zelda from Ganon.

In a 2026 interview with the Japanese game magazine Famitsu, Miyamoto recalled what he had wanted at the time: a game you could keep on playing, rather than one you ran straight through to the goal. That called for a hero who grows stronger as you play, and that called for more space to save your progress. So, he says, Nintendo took on the challenge and made the Disk System.

In a 2016 interview for Nintendo, he also remembered people who played role-playing games on home computers. They "were bragging about how strong their swordsmen had become, and were calling each other at night to exchange information," he says. "When I noticed that, I thought it was an interesting scene."

The Story Behind

Miyamoto says the team began The Legend of Zelda before Super Mario Bros.: "The Legend of Zelda was for the Family Computer Disk System, so we decided to finish up Super Mario Bros. first." Super Mario Bros. reached Japanese stores on September 13, 1985. Takashi Tezuka says: "We have documentation showing how we worked simultaneously on the two games."

Disk System games came on disks that could be rewritten. At game shops, a Famicom Disk Writer kiosk could write a new game onto a Disk Card for 500 yen. Miyamoto says some players got their games this way, written over an old game on the same disk, "and we felt they would want some sort of proof that they purchased the game." So the Disk System version came with a booklet, which also served as the instructions.

In North America the game came out on August 22, 1987, on a gold NES cartridge that kept saved games with a battery inside. In Japan, Nintendo released it again on a standard Famicom cartridge on February 19, 1994, as Zelda no Densetsu 1.

Tricks & Tales

For quite a while during development, the opening of The Legend of Zelda played Ravel's Boléro. Koji Kondo, who wrote the game's music, says the team learned it was still under copyright "immediately before finishing The Legend of Zelda." He says: "So I pulled an all-nighter to compose the opening song."

The written request for the game's sound that went to Kondo carries a stamp with Takashi Tezuka's name and the date September 27. Tezuka says: "For cave music, it just says 'short BGM'." (BGM means background music.)

When a Moblin in a cave hands Link some Rupees, the game's money, it says, "It's a secret to everybody." Miyamoto wrote the original Japanese line. He says: "I fancied myself a copywriter when I wrote that. (laughs)"

He also says: "That phrase has several meanings. It's a secret to be kept from friends and family that you can get Rupees there." And since a Moblin is an enemy, Miyamoto says, this one is betraying his own side by handing over the Rupees, so it is a secret from them, too.

On the Japanese package, the logo carries the subtitle THE HYRULE FANTASY. Tezuka says the team meant The Hyrule Fantasy to be the name of a whole series.

Collector's Guide

Japan Release February 21, 1986

Region & Compatibility

Famicom and NES are the same hardware family but use physically incompatible cartridge formats — Famicom carts have a 60-pin connector and a narrower shell, while NES carts use a 72-pin connector with a wider housing. You cannot insert a Famicom cartridge into a North American NES slot without an adapter, and vice versa. The Famicom itself has no lockout chip, so any Famicom cartridge from Japan will run on a Famicom console regardless of origin. If you are buying a Japanese Famicom cart to play on a NES, you will need a 60-to-72-pin physical adapter; if you own a Famicom, Japanese-market software is your native format and no workarounds are needed.

Maintenance Tips

The gold-plated edge connectors on Famicom and NES cartridges pick up skin oils and oxidation over decades — a gentle wipe with a cotton swab dampened in 90% or higher isopropyl alcohol, stroking along the length of the pins rather than across them, is the accepted standard. Let the alcohol fully evaporate before reinserting. The old habit of blowing into a cartridge is folklore: the moisture in breath causes slow corrosion of the contacts over time, and any improvement you felt came from the act of re-seating the cart, not from the breath itself. Nintendo eventually updated its own troubleshooting guidance to say explicitly: do not blow into your Game Paks.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese The Legend of Zelda copies regularly.

Is Zelda no Densetsu 1 the same game as the 1986 Disk System version?

It is the same adventure on a standard Famicom cartridge, released in Japan on February 19, 1994, eight years after the Disk System original. Because it is a cartridge, it plays on a Famicom without the Disk System add-on, and there are no pauses to load from disk.

Does the microphone trick against Pols Voice work on this cartridge?

Yes, on an original Famicom, whose second controller has a built-in microphone. Shouting into it defeats the Pols Voice in that room, on both the Disk System and the Famicom cartridge releases. The later AV Famicom and the NES have no microphone, so the trick is not available on them. For the NES version, Nintendo made Pols Voice weak to arrows.

Will the cartridge still save my game?

Famicom cartridges that save, like this one, usually keep your progress with a small backup battery inside. This cartridge came out in 1994, so any such battery is now more than thirty years old. If the game forgets your three save files once the power is off, a spent battery is the likely cause. It can be replaced, though replacing it usually erases the saves already on the cartridge.

Before You Buy

Things worth knowing before you buy The Legend of Zelda

A short checklist for buying a used Famicom cartridge wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Make sure it fits your console

    This is a Japanese Famicom cartridge with a 60-pin connector; a North American NES uses a 72-pin slot, so it will not fit directly.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  3. If this title saves your progress, check the battery

    Cartridges that save use a small coin-cell battery that fades over decades — a dead one wipes your save without warning.

    Ask the seller whether the save function was tested. Replacing the battery is possible, but doing so erases any existing save.

  4. Check that the contacts are clean

    Dirty edge contacts are the most common cause of startup and sound trouble in cartridges of this age.

    Choose a seller who cleans the contacts before shipping. A note that it was tested and cleaned means the basics were handled.

  5. Confirm it is genuine, not a reproduction

    Sought-after titles are targets for reproduction boards with replacement labels.

    Ask for a photo of the circuit board and look for factory markings. Favour a shop with a licensed second-hand dealer permit (古物商) — by law its stock has a traceable origin, your simplest guard against fakes.

  6. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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Cite this page

Taisei Shimizu. "The Legend of Zelda." Enjoy Game Japan Museum. https://museum.enjoygamejapan.online/en/games/legend-of-zelda-1/