Nintendo GameCube · action-adventure game

The Legend of Zelda: Twilight Princess

ゼルダの伝説 トワイライトプリンセス

Japan: December 2, 2006 · Dev: Nintendo Entertainment Analysis & Development · Music: Tōru Minegishi

Updated:

There was no time left to redraw Link right-handed. Nintendo mirrored the world instead.

Twilight Princess began as a GameCube exclusive, announced for a 2005 release. Development ran long, and Nintendo decided to bring the game to the new Wii console as a launch title, while the GameCube version was finished separately and released in December 2006. Shigeru Miyamoto said: “Although Link is [traditionally] left-handed, at E3 we noticed people seemed to be using the right Wii controller to swing his sword.” Link had swung left-handed in every Zelda before this one, and redrawing his animations and cutscenes this late in development was not possible. So Nintendo flipped the entire game world left to right for the Wii version — rivers, dungeons, even the map itself reversed — and a right-handed Link now swung his sword the way the original left-handed Link always had. The GameCube version kept its original orientation.

— inspired by Shigeru Miyamoto

About this game

On December 2, 2006, the Wii went on sale in Japan. The same morning, Nintendo shipped the last GameCube game it would ever publish itself. The Wii version was on shelves in every shop in the country. The GameCube version was in none of them: in Japan it was sold by mail order only, with pre-orders opening on November 6 through Nintendo's own online store. If you own the Japanese GameCube disc today, somebody put in an order for it weeks before it shipped.

Museum Summary

The Story Behind

The Legend of Zelda: Twilight Princess for GameCube was developed by Nintendo Entertainment Analysis & Development and directed by Eiji Aonuma, with music led by Toru Minegishi alongside Asuka Ota, Koji Kondo, and Masato Yokota. Originally slated for a 2005 GameCube release, the game was delayed as Nintendo restructured its plans around the upcoming Wii console. In September 2006, Nintendo announced Twilight Princess would launch on Wii first, as one of the console's launch titles on November 19, 2006 in North America, with the GameCube version following in Japan on December 2, 2006 and in North America on December 11, 2006.

Tricks & Tales

Nintendo mirrored a whole world again in 2011, flipping Ocarina of Time 3D for its Master Quest mode. When Twilight Princess HD arrived on Wii U in 2016, the harder Hero Mode kept the mirrored world; normal play went back to the way the GameCube disc had it all along.

Collector's Guide

Japan Release December 2, 2006

Region & Compatibility

The GameCube enforces region locking through its IPL ROM (the system firmware), not through physical cartridge shape. A Japanese GameCube (labeled DOL-001(JPN) on the base sticker) will refuse to boot North American or PAL discs without modification. Because Japan and North America both use the NTSC video standard, an internal region-switch hardware modification allows a single console to play both Japanese and North American titles; this is a common and reversible mod. PAL consoles use a different video signal and cannot receive the same switch modification. If you are purchasing a Japanese GameCube for use with North American software, confirm with the seller whether a region-free modification has already been installed.

Maintenance Tips

The GameCube uses a proprietary 8 cm mini-DVD format, and the laser lens is the component most likely to degrade with age — it may struggle to read discs before showing any visible external wear. If a disc fails to load, clean the lens very gently with a lint-free cloth and a small amount of isopropyl alcohol, and avoid using cotton swabs, as loose fibres can lodge inside the mechanism. For discs, wipe in straight lines from the center outward, never in circular motions. The laser's power potentiometer can be adjusted slightly when reading becomes unreliable, but this should be done in very small increments as too much adjustment can damage discs.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese The Legend of Zelda: Twilight Princess copies regularly.

How do I tell the GameCube version apart from the Wii version?

Check the disc and box logo — the GameCube version has the GameCube logo and plays on a GameCube using the standard controller; the Wii version has the Wii logo and uses Wii Remote plus Nunchuk controls. Beyond the hardware, the games are mirror images of each other: GameCube Link is left-handed with world orientation matching earlier Zelda titles, while Wii Link is right-handed with the map flipped.

Will a Japanese GameCube copy work on a North American or European GameCube?

No. Japanese GameCube discs are region-locked and will not run on Western consoles without modification (a modchip or a software exploit on certain early-revision consoles) or a Japanese console.

Is the Japanese GameCube version harder to find than the Wii version?

It tends to be. In Japan the GameCube version was sold by mail order rather than through shops, so fewer copies passed through retail, and as Nintendo's last self-published GameCube title its print run was smaller than the Wii version's. Exact price and rarity data have not been independently confirmed.

Before You Buy

Things worth knowing before you buy The Legend of Zelda: Twilight Princess

A short checklist for buying a used GameCube disc wisely — useful with any seller, anywhere.

  1. Choose a seller who tests it before shipping

    A copy that has actually been powered on and checked is a known quantity. An untested one is a gamble you only settle after it arrives.

    Look for a seller who states it was function-tested and says what they confirmed. A serious seller can tell you exactly what was checked.

  2. Check the mini-disc for scratches

    GameCube uses small mini-discs; deep scratches cause read errors, while light marks are usually fine.

    Ask for a photo of the disc surface and confirmation that it loads.

  3. Make sure it fits your console

    This is a Japanese GameCube disc. The GameCube is region-locked, so a Japanese disc needs a Japanese console.

    Play it on a matching Japanese console or a region-free system, and confirm the listing states the region.

  4. Saves use a memory card

    GameCube saves to a memory card, so there is no battery in the disc to fail.

    Have a GameCube memory card with free blocks ready.

  5. Read the seller's reviews and return policy

    A 100% positive record across thousands of sales is close to a guarantee — packing, communication and problem-solving all work for everyone. A return policy protects you if something is off.

    Read the feedback and confirm a clear return window before you buy.

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From the Museum's Screening Room

The Legend Of Zelda Twilight Princess — Max Explains