Game Boy Advance · life simulation game

The Sims 2

ザ・シムズ2

Japan: · Dev: Amaze Entertainment

Updated:

EA stopped checking in on the port, so the team turned The Sims into a reality show.

Amaze Entertainment had already built two Sims games for handhelds when the third came to them in 2005. Somewhere in the middle of it, according to producer J.C. Connors, EA stopped asking for progress reports. Directors Doug Schilling and Phil Trumbo threw out the sandbox, and Darby McDevitt started writing a script. They shipped it that October: twelve episodes of a reality show, on a Game Boy Advance cartridge with the Sims name on the label. It scored 58 out of 100, and Amaze never made another Sims game. You can still put the cartridge in a Game Boy Advance.

About this game

You are the star of a television show, and you did not audition for it. The town is Strangetown, the man who owns it is a billionaire called Daddy Bigbucks, and your job across twelve episodes is to be worth watching. Skills come out of books you buy in a shop. Mini-games arrive as commercials. At the end of each episode somebody grades how well you performed your own life.

The Story Behind

The Sims 2 for GBA represents the third and final collaboration between Amaze Entertainment and the Sims franchise, following The Sims Bustin' Out and The Urbz. Producer J.C. Connors noted that EA eventually stopped monitoring development progress, allowing the team complete freedom to depart from the PC version's canon. EA announced multi-platform adaptations on May 5, 2005. The game was directed by Doug Schilling and Phil Trumbo, with Darby McDevitt writing the script and Dan McAuliffe serving as co-producer alongside Connors. It released October 24, 2005 in North America and November 4, 2005 in Europe, receiving a Metacritic score of 58/100 with reviews ranging from Nintendo Power's 7.5/10 to Nintendo World Report's 5/10.

Tricks & Tales

Unlike the PC version's freeform sandbox, the GBA version is structured around episodic missions with specific plotpoints that must be completed in order. Skill-building was entirely replaced with a shop system where players buy skill books — only 5 skills exist, each with 6 levels. Mark Mothersbaugh composed the PC version's soundtrack, but his involvement with the GBA version is not documented. The GBA version's soundtrack was composed by Ian Stocker and Kyle Johnson. The game's storyline centers on Strangetown, where billionaire Daddy Bigbucks — having relocated after his defeat in The Urbz — organizes a reality show in which the player's Sim becomes the star across 12 episodes. Mini-games are presented as in-universe commercials, and performance is judged on storyline execution and easter egg discovery.

Collector's Guide

Region & Compatibility

Unlike the region-locked PlayStation 2, the Game Boy Advance is region-free: a Japanese cartridge plays on a North American or European unit and the reverse, which makes importing simple and is part of why Japanese collectors and overseas buyers meet so easily here. There are small caveats — linking Pokémon games of different languages can misbehave, and the China-only iQue variant is its own case. On power, the original AGB-001 runs on two AA batteries, while the SP and Micro carry built-in rechargeable batteries; there is no mains-voltage worry of the kind that affects a Japanese home console abroad.

Maintenance Tips

The original AGB-001's defining limitation is its unlit screen; many surviving units have been fitted with aftermarket backlit displays, and a modded screen is a genuine value-add rather than a fault. On the folding SP, the most common age problem is the hinge — the plastic around it grows brittle and can crack, though replacement shells fix it. The SP and Micro both use internal rechargeable batteries that weaken with age and can be replaced. Cartridge contacts oxidise like any Game Boy's and clean with a cotton swab and high-strength (91%+) isopropyl alcohol. One save-data note: most Advance games save to battery-free flash memory, but a few titles (such as Pokémon Pinball Ruby & Sapphire) use a small internal battery that, after two decades, may now be failing.

What to Watch Out For

Before buying, these are the points worth knowing — from someone who handles original Japanese The Sims 2 copies regularly.

Will a GBA copy of The Sims 2 save my progress?

The Sims 2 for Game Boy Advance uses flash memory to save — not a battery — so saved games are kept safe even when the power is off. Flash memory was replacing older battery-backed save systems in GBA games around 2005, and it holds data reliably without needing replacement. If a cartridge won't save, the trouble is usually the save chip itself rather than a tired battery, and that kind of failure is far rarer.

Can I play a Japanese copy of The Sims 2 on a North American Game Boy Advance?

Yes. The Game Boy Advance has no region lock, so a cartridge from any region — Japan, North America, Europe — works on any GBA system anywhere in the world. Only the text printed on the box and label differs by region; the game inside is the same.

Unexpected Discoveries

Games you weren't looking for — but might be glad you found.

Rooms this game lives in

Wander deeper — explore the themed rooms where The Sims 2 sits alongside its kin.

Share your memory

No account needed. Just your nickname and your words. Your memory goes straight to Taisei — the person who cleaned, tested, and packed these consoles in Toyohashi. He reads every one, in any language.

Choose a prompt to start writing:

Memories

(Select a prompt above, or write freely below)

Any name you like. No registration needed.

Write in any language. Maximum 2,000 characters.

Just a nickname and your words — no account, no login. Taisei reads every memory before it appears here, so it may take a little while to show up. See our Privacy Policy.

Prefer to write to Taisei privately? Email him directly →

Memories from around the world

This is a young museum, and this page is still waiting for its first voices. The memories people send reach Taisei personally, and the ones that move him find a home here over time — always with the writer's blessing. Yours could be the very first for this game.

Share your memory ↑